vkd3d: Check specific formats for typed UAV load feature support.

Vulkan's shaderStorageImageExtendedFormats includes more formats than are
required by D3D12.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
This commit is contained in:
Conor McCarthy 2022-08-08 23:42:28 +10:00 committed by Alexandre Julliard
parent 3dbd2ceca6
commit 971ab01add
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/2

View File

@ -1391,6 +1391,45 @@ static void vkd3d_device_vk_heaps_descriptor_limits_init(struct vkd3d_device_des
limits->sampler_max_descriptors = min(limits->sampler_max_descriptors, VKD3D_MAX_DESCRIPTOR_SET_SAMPLERS); limits->sampler_max_descriptors = min(limits->sampler_max_descriptors, VKD3D_MAX_DESCRIPTOR_SET_SAMPLERS);
} }
static bool d3d12_device_supports_typed_uav_load_additional_formats(const struct d3d12_device *device)
{
const struct vkd3d_vk_instance_procs *vk_procs = &device->vkd3d_instance->vk_procs;
const struct vkd3d_format *format;
VkFormatProperties properties;
unsigned int i;
static const DXGI_FORMAT additional_formats[] =
{
DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R32G32B32A32_UINT,
DXGI_FORMAT_R32G32B32A32_SINT,
DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_R16G16B16A16_UINT,
DXGI_FORMAT_R16G16B16A16_SINT,
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R8G8B8A8_UINT,
DXGI_FORMAT_R8G8B8A8_SINT,
DXGI_FORMAT_R16_FLOAT,
DXGI_FORMAT_R16_UINT,
DXGI_FORMAT_R16_SINT,
DXGI_FORMAT_R8_UNORM,
DXGI_FORMAT_R8_UINT,
DXGI_FORMAT_R8_SINT,
};
for (i = 0; i < ARRAY_SIZE(additional_formats); ++i)
{
format = vkd3d_get_format(device, additional_formats[i], false);
assert(format);
VK_CALL(vkGetPhysicalDeviceFormatProperties(device->vk_physical_device, format->vk_format, &properties));
if (!((properties.linearTilingFeatures | properties.optimalTilingFeatures) & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT))
return false;
}
return true;
}
static HRESULT vkd3d_init_device_caps(struct d3d12_device *device, static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
const struct vkd3d_device_create_info *create_info, const struct vkd3d_device_create_info *create_info,
struct vkd3d_physical_device_info *physical_device_info, struct vkd3d_physical_device_info *physical_device_info,
@ -1455,7 +1494,8 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
else else
device->feature_options.ResourceBindingTier = D3D12_RESOURCE_BINDING_TIER_3; device->feature_options.ResourceBindingTier = D3D12_RESOURCE_BINDING_TIER_3;
device->feature_options.TypedUAVLoadAdditionalFormats = features->shaderStorageImageExtendedFormats; device->feature_options.TypedUAVLoadAdditionalFormats = features->shaderStorageImageReadWithoutFormat
&& d3d12_device_supports_typed_uav_load_additional_formats(device);
/* GL_INTEL_fragment_shader_ordering, no Vulkan equivalent. */ /* GL_INTEL_fragment_shader_ordering, no Vulkan equivalent. */
device->feature_options.ROVsSupported = FALSE; device->feature_options.ROVsSupported = FALSE;
/* GL_INTEL_conservative_rasterization, no Vulkan equivalent. */ /* GL_INTEL_conservative_rasterization, no Vulkan equivalent. */