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vkd3d-shader: Recognize enableMinimumPrecision global flag.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3468,7 +3468,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_global_flags(struct vkd3d_dxbc_compiler
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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if (instruction->flags & ~(VKD3DSGF_REFACTORING_ALLOWED | VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS))
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if (instruction->flags & ~(VKD3DSGF_REFACTORING_ALLOWED | VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS))
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FIXME("Unrecognized global flags %#x.\n", instruction->flags);
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FIXME("Unhandled global flags %#x.\n", instruction->flags);
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else
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else
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WARN("Unhandled global flags %#x.\n", instruction->flags);
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WARN("Unhandled global flags %#x.\n", instruction->flags);
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}
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}
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@ -398,26 +398,30 @@ static unsigned int shader_get_float_offset(enum vkd3d_shader_register_type regi
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static void shader_dump_global_flags(struct vkd3d_string_buffer *buffer, DWORD global_flags)
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static void shader_dump_global_flags(struct vkd3d_string_buffer *buffer, DWORD global_flags)
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{
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{
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if (global_flags & VKD3DSGF_REFACTORING_ALLOWED)
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unsigned int i;
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{
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shader_addline(buffer, "refactoringAllowed");
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global_flags &= ~VKD3DSGF_REFACTORING_ALLOWED;
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if (global_flags)
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shader_addline(buffer, " | ");
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}
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if (global_flags & VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL)
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static const struct
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{
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{
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shader_addline(buffer, "forceEarlyDepthStencil");
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unsigned int flag;
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global_flags &= ~VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL;
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const char *name;
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if (global_flags)
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shader_addline(buffer, " | ");
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}
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}
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global_flag_info[] =
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if (global_flags & VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS)
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{
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{
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shader_addline(buffer, "enableRawAndStructuredBuffers");
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{VKD3DSGF_REFACTORING_ALLOWED, "refactoringAllowed"},
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global_flags &= ~VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS;
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{VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL, "forceEarlyDepthStencil"},
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{VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS, "enableRawAndStructuredBuffers"},
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{VKD3DSGF_ENABLE_MINIMUM_PRECISION, "enableMinimumPrecision"},
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};
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for (i = 0; i < ARRAY_SIZE(global_flag_info); ++i)
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{
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if (global_flags & global_flag_info[i].flag)
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{
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shader_addline(buffer, global_flag_info[i].name);
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global_flags &= ~global_flag_info[i].flag;
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if (global_flags)
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shader_addline(buffer, " | ");
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}
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}
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}
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if (global_flags)
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if (global_flags)
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@ -439,9 +439,10 @@ enum vkd3d_shader_interpolation_mode
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enum vkd3d_shader_global_flags
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enum vkd3d_shader_global_flags
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{
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{
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VKD3DSGF_REFACTORING_ALLOWED = 0x1,
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VKD3DSGF_REFACTORING_ALLOWED = 0x01,
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VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL = 0x4,
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VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL = 0x04,
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VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8,
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VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x08,
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VKD3DSGF_ENABLE_MINIMUM_PRECISION = 0x20
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};
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};
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enum vkd3d_shader_sync_flags
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enum vkd3d_shader_sync_flags
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