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tests: Introduce parse_args() helper function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -21809,26 +21809,7 @@ static void test_primitive_restart(void)
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START_TEST(d3d12)
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{
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bool enable_debug_layer = false;
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ID3D12Debug *debug;
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unsigned int i;
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for (i = 1; i < argc; ++i)
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{
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if (!strcmp(argv[i], "--validate"))
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enable_debug_layer = true;
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else if (!strcmp(argv[i], "--warp"))
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use_warp_device = true;
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else if (!strcmp(argv[i], "--adapter") && i + 1 < argc)
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use_adapter_idx = atoi(argv[++i]);
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}
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if (enable_debug_layer && SUCCEEDED(D3D12GetDebugInterface(&IID_ID3D12Debug, (void **)&debug)))
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{
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ID3D12Debug_EnableDebugLayer(debug);
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ID3D12Debug_Release(debug);
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}
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parse_args(argc, argv);
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print_adapter_info();
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run_test(test_create_device);
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@ -316,4 +316,27 @@ static ID3D12Device *create_device(void)
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return SUCCEEDED(hr) ? device : NULL;
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}
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static void parse_args(int argc, char **argv)
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{
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bool enable_debug_layer = false;
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ID3D12Debug *debug;
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unsigned int i;
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for (i = 1; i < argc; ++i)
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{
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if (!strcmp(argv[i], "--validate"))
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enable_debug_layer = true;
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else if (!strcmp(argv[i], "--warp"))
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use_warp_device = true;
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else if (!strcmp(argv[i], "--adapter") && i + 1 < argc)
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use_adapter_idx = atoi(argv[++i]);
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}
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if (enable_debug_layer && SUCCEEDED(D3D12GetDebugInterface(&IID_ID3D12Debug, (void **)&debug)))
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{
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ID3D12Debug_EnableDebugLayer(debug);
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ID3D12Debug_Release(debug);
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}
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}
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#endif /* __VKD3D_D3D12_CROSSTEST_H */
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@ -152,26 +152,7 @@ static void test_invalid_texture_resource_barriers(void)
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START_TEST(d3d12_invalid_usage)
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{
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bool enable_debug_layer = false;
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ID3D12Debug *debug;
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unsigned int i;
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for (i = 1; i < argc; ++i)
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{
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if (!strcmp(argv[i], "--validate"))
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enable_debug_layer = true;
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else if (!strcmp(argv[i], "--warp"))
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use_warp_device = true;
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else if (!strcmp(argv[i], "--adapter") && i + 1 < argc)
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use_adapter_idx = atoi(argv[++i]);
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}
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if (enable_debug_layer && SUCCEEDED(D3D12GetDebugInterface(&IID_ID3D12Debug, (void **)&debug)))
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{
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ID3D12Debug_EnableDebugLayer(debug);
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ID3D12Debug_Release(debug);
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}
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parse_args(argc, argv);
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print_adapter_info();
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run_test(test_invalid_texture_resource_barriers);
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