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vkd3d-shader/hlsl: Write sampler declarations in SM1.
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parent
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commit
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Notes:
Alexandre Julliard
2023-05-08 22:34:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/159
@ -1614,6 +1614,81 @@ static void write_sm1_semantic_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_
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}
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}
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static void write_sm1_sampler_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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unsigned int reg_id, enum hlsl_sampler_dim sampler_dim)
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{
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struct sm1_dst_register reg = {0};
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uint32_t token, res_type = 0;
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token = D3DSIO_DCL;
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if (ctx->profile->major_version > 1)
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token |= 2 << D3DSI_INSTLENGTH_SHIFT;
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put_u32(buffer, token);
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switch (sampler_dim)
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{
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case HLSL_SAMPLER_DIM_1D:
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res_type = VKD3D_SM1_RESOURCE_TEXTURE_1D;
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break;
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case HLSL_SAMPLER_DIM_2D:
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res_type = VKD3D_SM1_RESOURCE_TEXTURE_2D;
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break;
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case HLSL_SAMPLER_DIM_CUBE:
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res_type = VKD3D_SM1_RESOURCE_TEXTURE_CUBE;
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break;
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case HLSL_SAMPLER_DIM_3D:
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res_type = VKD3D_SM1_RESOURCE_TEXTURE_3D;
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break;
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default:
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vkd3d_unreachable();
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break;
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}
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token = (1u << 31);
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token |= res_type << VKD3D_SM1_RESOURCE_TYPE_SHIFT;
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put_u32(buffer, token);
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reg.type = D3DSPR_SAMPLER;
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reg.writemask = VKD3DSP_WRITEMASK_ALL;
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reg.reg = reg_id;
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write_sm1_dst_register(buffer, ®);
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}
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static void write_sm1_sampler_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
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{
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enum hlsl_sampler_dim sampler_dim;
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unsigned int i, count, reg_id;
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struct hlsl_ir_var *var;
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if (ctx->profile->major_version < 2)
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return;
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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if (!var->regs[HLSL_REGSET_SAMPLERS].allocated)
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continue;
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count = var->regs[HLSL_REGSET_SAMPLERS].bind_count;
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for (i = 0; i < count; ++i)
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{
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if (var->objects_usage[HLSL_REGSET_SAMPLERS][i].used)
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{
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sampler_dim = var->objects_usage[HLSL_REGSET_SAMPLERS][i].sampler_dim;
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assert(sampler_dim != HLSL_SAMPLER_DIM_GENERIC);
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reg_id = var->regs[HLSL_REGSET_SAMPLERS].id + i;
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write_sm1_sampler_dcl(ctx, buffer, reg_id, sampler_dim);
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}
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}
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}
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}
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static void write_sm1_constant(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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const struct hlsl_ir_node *instr)
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{
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@ -1943,6 +2018,7 @@ int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
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write_sm1_constant_defs(ctx, &buffer);
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write_sm1_semantic_dcls(ctx, &buffer);
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write_sm1_sampler_dcls(ctx, &buffer);
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write_sm1_instructions(ctx, &buffer, entry_func);
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put_u32(&buffer, D3DSIO_END);
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