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vkd3d-shader/hlsl: Add aoffimmi modifiers on Sample sm4 instructions.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
2570967aab
commit
96c2a3e586
@@ -1044,6 +1044,29 @@ static void write_sm4_instruction(struct vkd3d_bytecode_buffer *buffer, const st
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put_u32(buffer, instr->idx[j]);
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put_u32(buffer, instr->idx[j]);
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}
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}
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static bool encode_texel_offset_as_aoffimmi(struct sm4_instruction *instr,
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const struct hlsl_ir_node *texel_offset)
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{
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struct sm4_instruction_modifier modif;
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struct hlsl_ir_constant *offset;
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if (!texel_offset || texel_offset->type != HLSL_IR_CONSTANT)
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return false;
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offset = hlsl_ir_constant(texel_offset);
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modif.type = VKD3D_SM4_MODIFIER_AOFFIMMI;
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modif.u.aoffimmi.u = offset->value[0].i;
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modif.u.aoffimmi.v = offset->value[1].i;
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modif.u.aoffimmi.w = offset->value[2].i;
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if (modif.u.aoffimmi.u < -8 || modif.u.aoffimmi.u > 7
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|| modif.u.aoffimmi.v < -8 || modif.u.aoffimmi.v > 7
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|| modif.u.aoffimmi.w < -8 || modif.u.aoffimmi.w > 7)
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return false;
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instr->modifiers[instr->modifier_count++] = modif;
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return true;
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}
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static void write_sm4_dcl_constant_buffer(struct vkd3d_bytecode_buffer *buffer, const struct hlsl_buffer *cbuffer)
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static void write_sm4_dcl_constant_buffer(struct vkd3d_bytecode_buffer *buffer, const struct hlsl_buffer *cbuffer)
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{
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{
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const struct sm4_instruction instr =
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const struct sm4_instruction instr =
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@@ -1322,13 +1345,24 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
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static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
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const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
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const struct hlsl_deref *resource, const struct hlsl_deref *sampler, const struct hlsl_ir_node *coords)
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const struct hlsl_deref *resource, const struct hlsl_deref *sampler,
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const struct hlsl_ir_node *coords, const struct hlsl_ir_node *texel_offset)
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{
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{
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struct sm4_instruction instr;
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struct sm4_instruction instr;
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memset(&instr, 0, sizeof(instr));
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memset(&instr, 0, sizeof(instr));
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instr.opcode = VKD3D_SM4_OP_SAMPLE;
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instr.opcode = VKD3D_SM4_OP_SAMPLE;
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if (texel_offset)
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{
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if (!encode_texel_offset_as_aoffimmi(&instr, texel_offset))
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{
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hlsl_error(ctx, &texel_offset->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET,
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"Offset must resolve to integer literal in the range -8 to 7.\n");
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return;
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}
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}
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sm4_dst_from_node(&instr.dsts[0], dst);
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sm4_dst_from_node(&instr.dsts[0], dst);
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instr.dst_count = 1;
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instr.dst_count = 1;
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@@ -1741,6 +1775,7 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
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struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_load *load)
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struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_load *load)
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{
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{
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const struct hlsl_type *resource_type = load->resource.var->data_type;
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const struct hlsl_type *resource_type = load->resource.var->data_type;
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const struct hlsl_ir_node *texel_offset = load->texel_offset.node;
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const struct hlsl_ir_node *coords = load->coords.node;
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const struct hlsl_ir_node *coords = load->coords.node;
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if (load->sampler.var)
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if (load->sampler.var)
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@@ -1773,7 +1808,8 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
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case HLSL_RESOURCE_SAMPLE:
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case HLSL_RESOURCE_SAMPLE:
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if (!load->sampler.var)
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if (!load->sampler.var)
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hlsl_fixme(ctx, &load->node.loc, "SM4 combined sample expression.");
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hlsl_fixme(ctx, &load->node.loc, "SM4 combined sample expression.");
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write_sm4_sample(ctx, buffer, resource_type, &load->node, &load->resource, &load->sampler, coords);
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write_sm4_sample(ctx, buffer, resource_type, &load->node,
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&load->resource, &load->sampler, coords, texel_offset);
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break;
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break;
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}
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}
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}
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}
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@@ -114,6 +114,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS = 5015,
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VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS = 5015,
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VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION = 5016,
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VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION = 5016,
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VKD3D_SHADER_ERROR_HLSL_NOT_IMPLEMENTED = 5017,
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VKD3D_SHADER_ERROR_HLSL_NOT_IMPLEMENTED = 5017,
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VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET = 5018,
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VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
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VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
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