vkd3d-shader/ir: Use VSIR_OP_NEG in insert_fragment_fog_before_ret(), in the common part.

The NEG source modifier is not generated any more during vsir
transformation, so it can be dropped in backends.
This commit is contained in:
Giovanni Mascellani
2025-10-08 23:06:18 +02:00
committed by Henri Verbeet
parent ca23db5bae
commit 968eb7467c
Notes: Henri Verbeet 2025-10-13 19:32:46 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1783
4 changed files with 16 additions and 17 deletions

View File

@@ -4882,8 +4882,6 @@ static uint32_t spirv_compiler_emit_src_modifier(struct spirv_compiler *compiler
{
case VKD3DSPSM_NONE:
break;
case VKD3DSPSM_NEG:
return spirv_compiler_emit_neg(compiler, reg, write_mask, val_id);
case VKD3DSPSM_ABSNEG:
val_id = spirv_compiler_emit_abs(compiler, reg, write_mask, val_id);
return spirv_compiler_emit_neg(compiler, reg, write_mask, val_id);