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vkd3d-shader/ir: Use VSIR_OP_NEG in insert_fragment_fog_before_ret(), in the common part.
The NEG source modifier is not generated any more during vsir transformation, so it can be dropped in backends.
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committed by
Henri Verbeet
parent
ca23db5bae
commit
968eb7467c
Notes:
Henri Verbeet
2025-10-13 19:32:46 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1783
@@ -4882,8 +4882,6 @@ static uint32_t spirv_compiler_emit_src_modifier(struct spirv_compiler *compiler
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{
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case VKD3DSPSM_NONE:
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break;
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case VKD3DSPSM_NEG:
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return spirv_compiler_emit_neg(compiler, reg, write_mask, val_id);
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case VKD3DSPSM_ABSNEG:
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val_id = spirv_compiler_emit_abs(compiler, reg, write_mask, val_id);
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return spirv_compiler_emit_neg(compiler, reg, write_mask, val_id);
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