vkd3d-shader/ir: Use VSIR_OP_NEG in insert_fragment_fog_before_ret(), in the common part.

The NEG source modifier is not generated any more during vsir
transformation, so it can be dropped in backends.
This commit is contained in:
Giovanni Mascellani
2025-10-08 23:06:18 +02:00
committed by Henri Verbeet
parent ca23db5bae
commit 968eb7467c
Notes: Henri Verbeet 2025-10-13 19:32:46 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1783
4 changed files with 16 additions and 17 deletions

View File

@@ -606,9 +606,6 @@ static void msl_print_src_with_type(struct vkd3d_string_buffer *buffer, struct m
{
case VKD3DSPSM_NONE:
break;
case VKD3DSPSM_NEG:
vkd3d_string_buffer_printf(buffer, "-%s", str->buffer);
break;
case VKD3DSPSM_ABSNEG:
vkd3d_string_buffer_printf(buffer, "-abs(%s)", str->buffer);
break;