vkd3d-shader/ir: Use VSIR_OP_NEG in insert_fragment_fog_before_ret(), in the common part.

The NEG source modifier is not generated any more during vsir
transformation, so it can be dropped in backends.
This commit is contained in:
Giovanni Mascellani
2025-10-08 23:06:18 +02:00
committed by Henri Verbeet
parent ca23db5bae
commit 968eb7467c
Notes: Henri Verbeet 2025-10-13 19:32:46 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1783
4 changed files with 16 additions and 17 deletions

View File

@@ -8296,7 +8296,7 @@ static enum vkd3d_result insert_fragment_fog_before_ret(struct vsir_program *pro
* add sr1, FOG_END, sr0
* mul_sat srFACTOR, sr1, FOG_SCALE
*/
if (!(ins = vsir_program_iterator_insert_before_and_move(it, 5)))
if (!(ins = vsir_program_iterator_insert_before_and_move(it, 6)))
return VKD3D_ERROR_OUT_OF_MEMORY;
ssa_temp = program->ssa_count++;
@@ -8332,7 +8332,7 @@ static enum vkd3d_result insert_fragment_fog_before_ret(struct vsir_program *pro
* neg sr1, sr0
* exp_sat srFACTOR, sr1
*/
if (!(ins = vsir_program_iterator_insert_before_and_move(it, 5)))
if (!(ins = vsir_program_iterator_insert_before_and_move(it, 6)))
return VKD3D_ERROR_OUT_OF_MEMORY;
ssa_temp = program->ssa_count++;
@@ -8367,7 +8367,7 @@ static enum vkd3d_result insert_fragment_fog_before_ret(struct vsir_program *pro
* neg sr2, sr1
* exp_sat srFACTOR, sr2
*/
if (!(ins = vsir_program_iterator_insert_before_and_move(it, 6)))
if (!(ins = vsir_program_iterator_insert_before_and_move(it, 7)))
return VKD3D_ERROR_OUT_OF_MEMORY;
ssa_temp = program->ssa_count++;
@@ -8407,21 +8407,28 @@ static enum vkd3d_result insert_fragment_fog_before_ret(struct vsir_program *pro
/* We generate the following code:
*
* add sr0, FRAG_COLOUR, -FOG_COLOUR
* mad oC0, sr0, srFACTOR, FOG_COLOUR
* neg sr0, FOG_COLOUR
* add sr1, FRAG_COLOUR, sr0
* mad oC0, sr1, srFACTOR, FOG_COLOUR
*/
ssa_temp = program->ssa_count++;
ssa_temp2 = program->ssa_count++;
vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_NEG, 1, 1);
dst_param_init_ssa_float4(&ins->dst[0], ssa_temp);
src_param_init_parameter_vec4(&ins->src[0], VKD3D_SHADER_PARAMETER_NAME_FOG_COLOUR, VSIR_DATA_F32);
ins = vsir_program_iterator_next(it);
vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_ADD, 1, 2);
dst_param_init_ssa_float4(&ins->dst[0], program->ssa_count++);
dst_param_init_ssa_float4(&ins->dst[0], ssa_temp2);
src_param_init_temp_float4(&ins->src[0], colour_temp);
src_param_init_parameter_vec4(&ins->src[1], VKD3D_SHADER_PARAMETER_NAME_FOG_COLOUR, VSIR_DATA_F32);
ins->src[1].modifiers = VKD3DSPSM_NEG;
src_param_init_ssa_float4(&ins->src[1], ssa_temp);
ins = vsir_program_iterator_next(it);
vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MAD, 1, 3);
dst_param_init_output(&ins->dst[0], VSIR_DATA_F32, colour_signature_idx,
program->output_signature.elements[colour_signature_idx].mask);
src_param_init_ssa_float4(&ins->src[0], program->ssa_count - 1);
src_param_init_ssa_float4(&ins->src[0], ssa_temp2);
src_param_init_ssa_float(&ins->src[1], ssa_factor);
src_param_init_parameter_vec4(&ins->src[2], VKD3D_SHADER_PARAMETER_NAME_FOG_COLOUR, VSIR_DATA_F32);
ins = vsir_program_iterator_next(it);