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vkd3d-shader/fx: Expand BlendState array fields for fx_4_1 as well.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Henri Verbeet
2024-09-04 11:48:06 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1030
@ -2132,7 +2132,7 @@ static unsigned int decompose_fx_4_state_function_call(struct hlsl_ir_var *var,
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}
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/* For some states assignment sets all of the elements. This behaviour is limited to certain states of BlendState
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object, and only when fx_5_0 profile is used. */
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object, and only when fx_4_1 or fx_5_0 profile is used. */
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static unsigned int decompose_fx_4_state_block_expand_array(struct hlsl_ir_var *var, struct hlsl_state_block *block,
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unsigned int entry_index, struct fx_write_context *fx)
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{
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@ -2146,7 +2146,7 @@ static unsigned int decompose_fx_4_state_block_expand_array(struct hlsl_ir_var *
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if (type->class != HLSL_CLASS_BLEND_STATE)
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return 1;
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if (ctx->profile->major_version != 5)
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if (hlsl_version_lt(ctx, 4, 1))
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return 1;
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if (entry->lhs_has_index)
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return 1;
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