vkd3d-shader/fx: Handle fx_4+ UAV types.

This commit is contained in:
Nikolay Sivov 2024-02-11 11:04:14 +01:00 committed by Alexandre Julliard
parent e5f4f60214
commit 9632adaaec
Notes: Alexandre Julliard 2024-02-22 23:03:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/660

View File

@ -349,6 +349,16 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
[HLSL_SAMPLER_DIM_CUBE] = "TextureCube", [HLSL_SAMPLER_DIM_CUBE] = "TextureCube",
[HLSL_SAMPLER_DIM_CUBEARRAY] = "TextureCubeArray", [HLSL_SAMPLER_DIM_CUBEARRAY] = "TextureCubeArray",
}; };
static const char * const uav_type_names[] =
{
[HLSL_SAMPLER_DIM_1D] = "RWTexture1D",
[HLSL_SAMPLER_DIM_1DARRAY] = "RWTexture1DArray",
[HLSL_SAMPLER_DIM_2D] = "RWTexture2D",
[HLSL_SAMPLER_DIM_2DARRAY] = "RWTexture2DArray",
[HLSL_SAMPLER_DIM_3D] = "RWTexture3D",
[HLSL_SAMPLER_DIM_BUFFER] = "RWBuffer",
[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = "RWStructuredBuffer",
};
/* Resolve arrays to element type and number of elements. */ /* Resolve arrays to element type and number of elements. */
if (type->class == HLSL_CLASS_ARRAY) if (type->class == HLSL_CLASS_ARRAY)
@ -359,6 +369,8 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
if (type->base_type == HLSL_TYPE_TEXTURE) if (type->base_type == HLSL_TYPE_TEXTURE)
name = texture_type_names[type->sampler_dim]; name = texture_type_names[type->sampler_dim];
else if (type->base_type == HLSL_TYPE_UAV)
name = uav_type_names[type->sampler_dim];
else else
name = type->name; name = type->name;
@ -429,6 +441,16 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
[HLSL_SAMPLER_DIM_CUBE] = 17, [HLSL_SAMPLER_DIM_CUBE] = 17,
[HLSL_SAMPLER_DIM_CUBEARRAY] = 23, [HLSL_SAMPLER_DIM_CUBEARRAY] = 23,
}; };
static const uint32_t uav_type[] =
{
[HLSL_SAMPLER_DIM_1D] = 31,
[HLSL_SAMPLER_DIM_1DARRAY] = 32,
[HLSL_SAMPLER_DIM_2D] = 33,
[HLSL_SAMPLER_DIM_2DARRAY] = 34,
[HLSL_SAMPLER_DIM_3D] = 35,
[HLSL_SAMPLER_DIM_BUFFER] = 36,
[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = 40,
};
switch (type->base_type) switch (type->base_type)
{ {
@ -438,6 +460,9 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
case HLSL_TYPE_TEXTURE: case HLSL_TYPE_TEXTURE:
put_u32_unaligned(buffer, texture_type[type->sampler_dim]); put_u32_unaligned(buffer, texture_type[type->sampler_dim]);
break; break;
case HLSL_TYPE_UAV:
put_u32_unaligned(buffer, uav_type[type->sampler_dim]);
break;
default: default:
FIXME("Object type %u is not supported.\n", type->base_type); FIXME("Object type %u is not supported.\n", type->base_type);
set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED); set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);