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vkd3d-shader/fx: Handle fx_4+ UAV types.
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Notes:
Alexandre Julliard
2024-02-22 23:03:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/660
@ -349,6 +349,16 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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[HLSL_SAMPLER_DIM_CUBE] = "TextureCube",
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[HLSL_SAMPLER_DIM_CUBE] = "TextureCube",
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[HLSL_SAMPLER_DIM_CUBEARRAY] = "TextureCubeArray",
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[HLSL_SAMPLER_DIM_CUBEARRAY] = "TextureCubeArray",
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};
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};
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static const char * const uav_type_names[] =
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{
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[HLSL_SAMPLER_DIM_1D] = "RWTexture1D",
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[HLSL_SAMPLER_DIM_1DARRAY] = "RWTexture1DArray",
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[HLSL_SAMPLER_DIM_2D] = "RWTexture2D",
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[HLSL_SAMPLER_DIM_2DARRAY] = "RWTexture2DArray",
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[HLSL_SAMPLER_DIM_3D] = "RWTexture3D",
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[HLSL_SAMPLER_DIM_BUFFER] = "RWBuffer",
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[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = "RWStructuredBuffer",
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};
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/* Resolve arrays to element type and number of elements. */
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/* Resolve arrays to element type and number of elements. */
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if (type->class == HLSL_CLASS_ARRAY)
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if (type->class == HLSL_CLASS_ARRAY)
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@ -359,6 +369,8 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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if (type->base_type == HLSL_TYPE_TEXTURE)
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if (type->base_type == HLSL_TYPE_TEXTURE)
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name = texture_type_names[type->sampler_dim];
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name = texture_type_names[type->sampler_dim];
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else if (type->base_type == HLSL_TYPE_UAV)
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name = uav_type_names[type->sampler_dim];
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else
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else
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name = type->name;
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name = type->name;
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@ -429,6 +441,16 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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[HLSL_SAMPLER_DIM_CUBE] = 17,
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[HLSL_SAMPLER_DIM_CUBE] = 17,
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[HLSL_SAMPLER_DIM_CUBEARRAY] = 23,
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[HLSL_SAMPLER_DIM_CUBEARRAY] = 23,
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};
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};
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static const uint32_t uav_type[] =
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{
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[HLSL_SAMPLER_DIM_1D] = 31,
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[HLSL_SAMPLER_DIM_1DARRAY] = 32,
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[HLSL_SAMPLER_DIM_2D] = 33,
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[HLSL_SAMPLER_DIM_2DARRAY] = 34,
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[HLSL_SAMPLER_DIM_3D] = 35,
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[HLSL_SAMPLER_DIM_BUFFER] = 36,
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[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = 40,
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};
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switch (type->base_type)
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switch (type->base_type)
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{
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{
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@ -438,6 +460,9 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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case HLSL_TYPE_TEXTURE:
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case HLSL_TYPE_TEXTURE:
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put_u32_unaligned(buffer, texture_type[type->sampler_dim]);
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put_u32_unaligned(buffer, texture_type[type->sampler_dim]);
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break;
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break;
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case HLSL_TYPE_UAV:
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put_u32_unaligned(buffer, uav_type[type->sampler_dim]);
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break;
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default:
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default:
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FIXME("Object type %u is not supported.\n", type->base_type);
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FIXME("Object type %u is not supported.\n", type->base_type);
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set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
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set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
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