vkd3d-shader/msl: Implement VKD3DSIH_ROUND_Z.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 778382cd94
commit 9619582d1b
Notes: Henri Verbeet 2024-11-27 14:12:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1283
4 changed files with 11 additions and 8 deletions

View File

@@ -9,7 +9,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.2 1.7 -1.2 -1.7
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.2, 0.7, -0.2, -0.7) 4
[pixel shader todo(sm<4)]
@@ -24,5 +24,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.2 2.7 -1.2 -2.7
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 2.0, -1.0, -2.0)