vkd3d-shader/glsl: Implement VSIR_OP_DSX and VSIR_OP_DSY.

This commit is contained in:
Henri Verbeet
2024-11-21 02:01:38 +01:00
parent 4c91f4aa9e
commit 9609903770
Notes: Henri Verbeet 2025-08-28 20:32:38 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1696
3 changed files with 9 additions and 3 deletions

View File

@@ -8,7 +8,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0, 640, 480) rgba (1.0, 1.0, 0.0, 0.0)
@@ -29,7 +29,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
todo(sm<4) probe (10, 10) rgba (-16.0, -5.0, 3.0, 0.0)
todo(sm<4) probe (11, 10) rgba (-21.0, -5.0, 3.0, 0.0)
todo(sm<4) probe (10, 11) rgba (-13.0, -5.0, 3.0, 0.0)