vkd3d-shader/glsl: Implement VSIR_OP_DSX and VSIR_OP_DSY.

This commit is contained in:
Henri Verbeet
2024-11-21 02:01:38 +01:00
parent 4c91f4aa9e
commit 9609903770
Notes: Henri Verbeet 2025-08-28 20:32:38 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1696
3 changed files with 9 additions and 3 deletions

View File

@@ -1500,6 +1500,12 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VSIR_OP_DP4:
shader_glsl_dot(gen, ins, VKD3DSP_WRITEMASK_ALL);
break;
case VSIR_OP_DSX:
shader_glsl_intrinsic(gen, ins, "dFdx");
break;
case VSIR_OP_DSY:
shader_glsl_intrinsic(gen, ins, "dFdy");
break;
case VSIR_OP_ELSE:
shader_glsl_else(gen, ins);
break;