vkd3d-shader/spirv: Emit a vector bitcast if necessary in spirv_compiler_emit_load_ssa_reg().

This commit is contained in:
Conor McCarthy
2024-01-25 13:32:29 +10:00
committed by Alexandre Julliard
parent ebec0aa434
commit 95e4222cc6
Notes: Alexandre Julliard 2024-02-01 23:07:26 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/601
2 changed files with 11 additions and 2 deletions

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@@ -48,7 +48,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (0.8, -3.0, 4294967295.0, 123.0)
% lowercase 'texture2D'