tests/shader_runner: Introduce the "i32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-05 23:48:18 +02:00
parent 73820756d1
commit 95cf0a8b2c
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
16 changed files with 130 additions and 103 deletions

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@@ -272,7 +272,7 @@ uniform 4 uint 0
uniform 8 uint 0xffd uniform 8 uint 0xffd
uniform 12 uint 1 uniform 12 uint 1
draw quad draw quad
probe (0, 0) rgbai(1, -0xfff, 0xffe, -0xffe) probe (0, 0) i32(1, -0xfff, 0xffe, -0xffe)
[pixel shader] [pixel shader]
uniform min16int u[2]; uniform min16int u[2];
@@ -315,7 +315,7 @@ uniform 4 uint 0xfffffff7
uniform 8 uint 0xfffffff9 uniform 8 uint 0xfffffff9
uniform 12 uint 9 uniform 12 uint 9
draw quad draw quad
probe (0, 0) rgbai(-21, -45, 21, 45) probe (0, 0) i32(-21, -45, 21, 45)
[pixel shader fail todo] [pixel shader fail todo]
% Minimum precision signed division is not supported. % Minimum precision signed division is not supported.
@@ -344,7 +344,7 @@ int4 main() : sv_target
uniform 0 uint 0 uniform 0 uint 0
uniform 1 uint 0x0001fffd uniform 1 uint 0x0001fffd
draw quad draw quad
probe (0, 0) rgbai(1, 0x7fff, -2, -32768) probe (0, 0) i32(1, 0x7fff, -2, -32768)
[pixel shader] [pixel shader]
uniform int16_t4 u; uniform int16_t4 u;
@@ -359,7 +359,7 @@ int4 main() : sv_target
uniform 0 uint 0xfff70007 uniform 0 uint 0xfff70007
uniform 1 uint4 0x9fff9 uniform 1 uint4 0x9fff9
draw quad draw quad
probe (0, 0) rgbai(-21, -45, 21, 45) probe (0, 0) i32(-21, -45, 21, 45)
[pixel shader] [pixel shader]
uniform int16_t4 u; uniform int16_t4 u;
@@ -374,4 +374,4 @@ int4 main() : sv_target
uniform 0 uint 0x000b7ffe uniform 0 uint 0x000b7ffe
uniform 1 uint 0x80007fff uniform 1 uint 0x80007fff
draw quad draw quad
probe (0, 0) rgbai(0, -2, 1, 6553) probe (0, 0) i32(0, -2, 1, 6553)

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@@ -122,10 +122,10 @@ int4 main() : sv_target
[test] [test]
uniform 0 double2 0.5 1.0 uniform 0 double2 0.5 1.0
todo(sm<6) draw quad todo(sm<6) draw quad
probe (0, 0) rgbai(0, 2, 0, 1) probe (0, 0) i32(0, 2, 0, 1)
uniform 0 double2 -0.5 -1.0 uniform 0 double2 -0.5 -1.0
todo(sm<6) draw quad todo(sm<6) draw quad
probe (0, 0) rgbai(0, -2, 0, -1) probe (0, 0) i32(0, -2, 0, -1)
[pixel shader todo] [pixel shader todo]
uniform double2 d; uniform double2 d;
@@ -194,10 +194,10 @@ int4 main() : sv_target
[test] [test]
uniform 0 double2 0.5 1.0 uniform 0 double2 0.5 1.0
draw quad draw quad
probe (0, 0) rgbai(0, 2, 0, 1) probe (0, 0) i32(0, 2, 0, 1)
uniform 0 double2 -0.5 -1.0 uniform 0 double2 -0.5 -1.0
draw quad draw quad
probe (0, 0) rgbai(0, -2, 0, -1) probe (0, 0) i32(0, -2, 0, -1)
[pixel shader] [pixel shader]
uniform double2 d; uniform double2 d;

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@@ -102,10 +102,10 @@ int4 main() : sv_target
[test] [test]
uniform 0 int4 0x10002 0x8003 0x10002 0x8003 uniform 0 int4 0x10002 0x8003 0x10002 0x8003
draw quad draw quad
probe (0, 0) rgbai(4, 6, 2, -32765) probe (0, 0) i32(4, 6, 2, -32765)
uniform 0 int4 -1 -3 -1 -3 uniform 0 int4 -1 -3 -1 -3
draw quad draw quad
probe (0, 0) rgbai(-2, -6, -1, -3) probe (0, 0) i32(-2, -6, -1, -3)
[pixel shader] [pixel shader]
uniform float4 f; uniform float4 f;
@@ -119,7 +119,7 @@ int4 main() : sv_target
[test] [test]
uniform 0 float4 0.5 1.0 0.5 1.0 uniform 0 float4 0.5 1.0 0.5 1.0
todo draw quad todo draw quad
probe (0, 0) rgbai(0, 2, 0, 1) probe (0, 0) i32(0, 2, 0, 1)
uniform 0 float4 -0.5 -1.0 -0.5 -1.0 uniform 0 float4 -0.5 -1.0 -0.5 -1.0
todo draw quad todo draw quad
probe (0, 0) rgbai(0, -2, 0, -1) probe (0, 0) i32(0, -2, 0, -1)

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@@ -1049,4 +1049,4 @@ int4 main() : sv_target
[test] [test]
uniform 0 uint 0x7fffffff uniform 0 uint 0x7fffffff
draw quad draw quad
probe (0, 0) rgbai(-1, 32767, 0, 0) probe (0, 0) i32(-1, 32767, 0, 0)

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@@ -119,4 +119,4 @@ int4 main() : sv_target
[test] [test]
uniform 0 int4 -1 -2 0 0 uniform 0 int4 -1 -2 0 0
todo(sm<6) draw quad todo(sm<6) draw quad
probe (0, 0) rgbai (-1, -2, -1, -2) probe (0, 0) i32(-1, -2, -1, -2)

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@@ -40,7 +40,7 @@ int4 main() : sv_target
[test] [test]
todo(mvk & vulkan | msl) draw quad todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) rgbai (0, 22, -22, -1000) todo(mvk) probe (0, 0) i32(0, 22, -22, -1000)
[pixel shader] [pixel shader]
float2 main() : sv_target float2 main() : sv_target
@@ -84,7 +84,7 @@ int4 main() : sv_target
[test] [test]
todo(mvk & vulkan | msl) draw quad todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) rgbai (0, 22, -22, -1000) todo(mvk) probe (0, 0) i32(0, 22, -22, -1000)
[pixel shader] [pixel shader]
float2 main() : sv_target float2 main() : sv_target
@@ -128,7 +128,7 @@ int4 main() : sv_target
[test] [test]
draw quad draw quad
probe (0, 0) rgbai (0, 22, -22, -1000) probe (0, 0) i32(0, 22, -22, -1000)
[pixel shader] [pixel shader]
float2 main() : sv_target float2 main() : sv_target
@@ -172,7 +172,7 @@ int4 main() : sv_target
[test] [test]
todo(mvk & vulkan | msl) draw quad todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) ri (-22) todo(mvk) probe (0, 0) i32(-22)
[pixel shader] [pixel shader]
float2 main() : sv_target float2 main() : sv_target

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@@ -193,7 +193,7 @@ size (2d, 640, 480)
[test] [test]
draw triangle strip 4 draw triangle strip 4
todo(opengl) probe (0, 0) rgbai(-7000, -2, 0, 0) todo(opengl) probe (0, 0) i32(-7000, -2, 0, 0)
[pixel shader] [pixel shader]
uint4 main(float4 position : SV_Position, min16int2 t0 : TEXCOORD0) : SV_Target uint4 main(float4 position : SV_Position, min16int2 t0 : TEXCOORD0) : SV_Target
@@ -207,7 +207,7 @@ size (2d, 640, 480)
[test] [test]
draw triangle strip 4 draw triangle strip 4
probe (0, 0) rgbai(-7000, -2, 0, 0) probe (0, 0) i32(-7000, -2, 0, 0)
[require] [require]
shader model >= 6.2 shader model >= 6.2
@@ -303,7 +303,7 @@ size (2d, 640, 480)
[test] [test]
draw triangle strip 4 draw triangle strip 4
probe (0, 0) rgbai(-7000, -2, 0, 0) probe (0, 0) i32(-7000, -2, 0, 0)
[pixel shader] [pixel shader]
uint4 main(float4 position : SV_Position, int16_t2 t0 : TEXCOORD0) : SV_Target uint4 main(float4 position : SV_Position, int16_t2 t0 : TEXCOORD0) : SV_Target
@@ -317,4 +317,4 @@ size (2d, 640, 480)
[test] [test]
draw triangle strip 4 draw triangle strip 4
probe (0, 0) rgbai(-7000, -2, 0, 0) probe (0, 0) i32(-7000, -2, 0, 0)

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@@ -224,7 +224,7 @@ int4 main() : sv_target
[test] [test]
draw quad draw quad
probe (0, 0) rgbai(-100, -1, 1, 100) probe (0, 0) i32(-100, -1, 1, 100)
[srv 0] [srv 0]
format r32g32b32a32-uint format r32g32b32a32-uint

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@@ -130,10 +130,10 @@ void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID)
[test] [test]
todo(sm<6) dispatch 4 1 1 todo(sm<6) dispatch 4 1 1
probe uav 1 (0) ri (0) probe uav 1 (0) i32(0)
probe uav 1 (1) ri (-31) probe uav 1 (1) i32(-31)
probe uav 1 (2) ri (-62) probe uav 1 (2) i32(-62)
probe uav 1 (3) ri (-93) probe uav 1 (3) i32(-93)
[uav 1] [uav 1]
@@ -200,14 +200,14 @@ probe uav 1 (4) r (1.0)
probe uav 1 (5) r (2.0) probe uav 1 (5) r (2.0)
probe uav 1 (6) r (3.0) probe uav 1 (6) r (3.0)
probe uav 1 (7) r (4.0) probe uav 1 (7) r (4.0)
probe uav 2 (0) ri (8) probe uav 2 (0) i32(8)
probe uav 2 (1) ri (4) probe uav 2 (1) i32(4)
probe uav 2 (2) ri (0) probe uav 2 (2) i32(0)
probe uav 2 (3) ri (0) probe uav 2 (3) i32(0)
probe uav 2 (4) ri (9) probe uav 2 (4) i32(9)
probe uav 2 (5) ri (6) probe uav 2 (5) i32(6)
probe uav 2 (6) ri (3) probe uav 2 (6) i32(3)
probe uav 2 (7) ri (4) probe uav 2 (7) i32(4)
[uav 1] [uav 1]

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@@ -81,13 +81,13 @@ void main()
[test] [test]
uniform 0 int4 1 -3 0 0 uniform 0 int4 1 -3 0 0
todo(glsl | msl) dispatch 1 1 1 todo(glsl | msl) dispatch 1 1 1
probe uav 2 (0) ri (1) probe uav 2 (0) i32(1)
probe uav 2 (1) ri (-3) probe uav 2 (1) i32(-3)
uniform 0 int4 -3 1 0 0 uniform 0 int4 -3 1 0 0
todo(glsl | msl) dispatch 1 1 1 todo(glsl | msl) dispatch 1 1 1
probe uav 2 (0) ri (1) probe uav 2 (0) i32(1)
probe uav 2 (1) ri (-3) probe uav 2 (1) i32(-3)
[uav 1] [uav 1]
@@ -150,13 +150,13 @@ void main()
uniform 0 int4 1 -3 0 0 uniform 0 int4 1 -3 0 0
% SPIR-V compilation currently fails because of the mismatched resource type for u2. % SPIR-V compilation currently fails because of the mismatched resource type for u2.
todo(vulkan | opengl | msl) dispatch 1 1 1 todo(vulkan | opengl | msl) dispatch 1 1 1
probe uav 2 (0) ri (1) probe uav 2 (0) i32(1)
probe uav 2 (1) ri (-3) probe uav 2 (1) i32(-3)
uniform 0 int4 -3 1 0 0 uniform 0 int4 -3 1 0 0
todo(vulkan | opengl | msl) dispatch 1 1 1 todo(vulkan | opengl | msl) dispatch 1 1 1
probe uav 2 (0) ri (1) probe uav 2 (0) i32(1)
probe uav 2 (1) ri (-3) probe uav 2 (1) i32(-3)
[uav 1] [uav 1]
@@ -200,8 +200,8 @@ todo(glsl | msl) dispatch 1 1 1
probe uav 1 (0) rui (0xffffffff) probe uav 1 (0) rui (0xffffffff)
probe uav 1 (1) rui (1) probe uav 1 (1) rui (1)
probe uav 1 (2) rui (0x7fffffff) probe uav 1 (2) rui (0x7fffffff)
probe uav 2 (0) ri (1) probe uav 2 (0) i32(1)
probe uav 2 (1) ri (-1) probe uav 2 (1) i32(-1)
probe uav 2 (2) rui (0x7fffffff) probe uav 2 (2) rui (0x7fffffff)
[uav 1] [uav 1]
@@ -253,12 +253,12 @@ probe uav 1 (1) rui (0)
probe uav 1 (2) rui (0) probe uav 1 (2) rui (0)
probe uav 1 (3) rui (0xffffffff) probe uav 1 (3) rui (0xffffffff)
probe uav 1 (4) rui (0xffffffff) probe uav 1 (4) rui (0xffffffff)
if(sm<6) probe uav 2 (0) ri (-1) if(sm<6) probe uav 2 (0) i32(-1)
if(sm>=6) probe uav 2 (0) rui (0xfffffffd) if(sm>=6) probe uav 2 (0) rui (0xfffffffd)
probe uav 2 (1) ri (0) probe uav 2 (1) i32(0)
probe uav 2 (2) ri (0) probe uav 2 (2) i32(0)
probe uav 2 (3) ri (-1) probe uav 2 (3) i32(-1)
probe uav 2 (4) ri (-1) probe uav 2 (4) i32(-1)
% Interlocked* functions return void. % Interlocked* functions return void.

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@@ -33,4 +33,4 @@ void main()
[test] [test]
todo(sm<6) dispatch 3 1 1 todo(sm<6) dispatch 3 1 1
probe uav 1 (0) ri (-12) probe uav 1 (0) i32(-12)

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@@ -185,8 +185,8 @@ float4 main() : sv_target
[test] [test]
todo(msl) draw quad todo(msl) draw quad
probe uav 1 (0) rgbai (11, -12, 13, -14) probe uav 1 (0) i32(11, -12, 13, -14)
probe uav 1 (1) rgbai (-15, 16, -17, 18) probe uav 1 (1) i32(-15, 16, -17, 18)
[uav 2] [uav 2]
format r32g32b32a32-float format r32g32b32a32-float
@@ -301,7 +301,7 @@ void main()
% Again, implementations behave inconsistently for negative numbers. % Again, implementations behave inconsistently for negative numbers.
uniform 0 uint4 0x7ff4000b 0xe7ff3 0 0 uniform 0 uint4 0x7ff4000b 0xe7ff3 0 0
dispatch 1 1 1 dispatch 1 1 1
probe uav 1 (0) rgbai(11, 0x7ff4, 0x7ff3, 14) probe uav 1 (0) i32(11, 0x7ff4, 0x7ff3, 14)
[uav 1] [uav 1]
format r32g32b32a32-sint format r32g32b32a32-sint
@@ -318,7 +318,7 @@ int4 main() : sv_target
[test] [test]
draw quad draw quad
probe (0, 0) rgbai(-100, -1, 1, 100) probe (0, 0) i32(-100, -1, 1, 100)
[uav 1] [uav 1]
format r32g32b32a32-uint format r32g32b32a32-uint

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@@ -19,8 +19,8 @@ float4 main() : sv_target
[test] [test]
todo(glsl | msl) draw quad todo(glsl | msl) draw quad
probe uav 1 (0) ri (10) probe uav 1 (0) i32(10)
if(sm<6) probe uav 1 (1) ri (11) if(sm<6) probe uav 1 (1) i32(11)
if(sm>=6) probe uav 1 (1) r (11.1) if(sm>=6) probe uav 1 (1) r (11.1)
[pixel shader] [pixel shader]
@@ -80,7 +80,7 @@ float4 main() : sv_target
[test] [test]
todo(glsl) draw quad todo(glsl) draw quad
if(sm<6) probe uav 1 (0) ri (12) if(sm<6) probe uav 1 (0) i32(12)
if(sm>=6) probe uav 1 (0) f64(12.2) if(sm>=6) probe uav 1 (0) f64(12.2)

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@@ -154,8 +154,8 @@ float4 main() : sv_target1
[test] [test]
todo(sm<6) draw quad todo(sm<6) draw quad
probe uav 2 (0) rgbai (11, -12, 13, -14) probe uav 2 (0) i32(11, -12, 13, -14)
probe uav 2 (1) rgbai (-15, 16, -17, 18) probe uav 2 (1) i32(-15, 16, -17, 18)
[uav 2] [uav 2]
stride 4 stride 4
@@ -176,8 +176,8 @@ float4 main() : sv_target1
[test] [test]
todo(sm<6) draw quad todo(sm<6) draw quad
probe uav 2 (0) ri (11) probe uav 2 (0) i32(11)
probe uav 2 (1) ri (12) probe uav 2 (1) i32(12)
[require] [require]
shader model >= 6.2 shader model >= 6.2

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@@ -33,10 +33,10 @@ void main(uint id : SV_GroupIndex)
[test] [test]
dispatch 4 1 1 dispatch 4 1 1
probe uav 1 (0) rgbai (-3, 1, -4, 2) probe uav 1 (0) i32(-3, 1, -4, 2)
probe uav 1 (1) rgbai (-3, 1, -4, 2) probe uav 1 (1) i32(-3, 1, -4, 2)
probe uav 1 (2) rgbai (-3, 1, -4, 2) probe uav 1 (2) i32(-3, 1, -4, 2)
probe uav 1 (3) rgbai (-3, 1, -4, 2) probe uav 1 (3) i32(-3, 1, -4, 2)
[compute shader] [compute shader]
@@ -51,10 +51,10 @@ void main(uint id : SV_GroupIndex)
[test] [test]
dispatch 4 1 1 dispatch 4 1 1
probe uav 1 (0) rgbai (3, 5, -1, 2) probe uav 1 (0) i32(3, 5, -1, 2)
probe uav 1 (1) rgbai (3, 5, -1, 2) probe uav 1 (1) i32(3, 5, -1, 2)
probe uav 1 (2) rgbai (3, 5, -1, 2) probe uav 1 (2) i32(3, 5, -1, 2)
probe uav 1 (3) rgbai (3, 5, -1, 2) probe uav 1 (3) i32(3, 5, -1, 2)
[require] [require]
@@ -97,10 +97,10 @@ void main(uint id : SV_GroupIndex)
[test] [test]
bug(mvk) dispatch 4 1 1 bug(mvk) dispatch 4 1 1
probe uav 1 (0) rgbai(-3, -1, -4, 2) probe uav 1 (0) i32(-3, -1, -4, 2)
probe uav 1 (1) rgbai(-3, -1, -4, 2) probe uav 1 (1) i32(-3, -1, -4, 2)
probe uav 1 (2) rgbai(-3, -1, -4, 2) probe uav 1 (2) i32(-3, -1, -4, 2)
probe uav 1 (3) rgbai(-3, -1, -4, 2) probe uav 1 (3) i32(-3, -1, -4, 2)
[compute shader] [compute shader]
@@ -115,7 +115,7 @@ void main(uint id : SV_GroupIndex)
[test] [test]
bug(mvk) dispatch 4 1 1 bug(mvk) dispatch 4 1 1
probe uav 1 (0) rgbai(0, 5, -1, 2) probe uav 1 (0) i32(0, 5, -1, 2)
probe uav 1 (1) rgbai(0, 5, -1, 2) probe uav 1 (1) i32(0, 5, -1, 2)
probe uav 1 (2) rgbai(0, 5, -1, 2) probe uav 1 (2) i32(0, 5, -1, 2)
probe uav 1 (3) rgbai(0, 5, -1, 2) probe uav 1 (3) i32(0, 5, -1, 2)

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@@ -800,7 +800,7 @@ static void read_int(const char **line, int *i, bool is_uniform)
if (*i != val) if (*i != val)
fatal_error("Out of range int constant '%.*s'.\n", (int)(rest - *line), *line); fatal_error("Out of range int constant '%.*s'.\n", (int)(rest - *line), *line);
*line = rest + (!is_uniform && *rest == ','); *line = rest;
} }
static void read_uint(const char **line, unsigned int *u, bool is_uniform) static void read_uint(const char **line, unsigned int *u, bool is_uniform)
@@ -821,12 +821,12 @@ static void read_uint(const char **line, unsigned int *u, bool is_uniform)
*line = rest + (!is_uniform && *rest == ','); *line = rest + (!is_uniform && *rest == ',');
} }
static void read_int4(const char **line, struct ivec4 *v, bool is_uniform) static void read_int4(const char **line, struct ivec4 *v)
{ {
read_int(line, &v->x, is_uniform); read_int(line, &v->x, true);
read_int(line, &v->y, is_uniform); read_int(line, &v->y, true);
read_int(line, &v->z, is_uniform); read_int(line, &v->z, true);
read_int(line, &v->w, is_uniform); read_int(line, &v->w, true);
} }
static void read_uint4(const char **line, struct uvec4 *v, bool is_uniform) static void read_uint4(const char **line, struct uvec4 *v, bool is_uniform)
@@ -1288,6 +1288,48 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
check_readback_data_double(rb, &rect, v.x, ulps); check_readback_data_double(rb, &rect, v.x, ulps);
} }
} }
else if (match_string(line, "i32", &line))
{
struct ivec4 v;
if (*line != '(')
fatal_error("Malformed probe arguments '%s'.\n", line);
++line;
read_int(&line, &v.x, false);
while (isspace(*line))
++line;
if (*line == ',')
{
++line;
read_int(&line, &v.y, false);
while (isspace(*line))
++line;
if (*line != ',')
fatal_error("Malformed probe arguments '%s'.\n", line);
++line;
read_int(&line, &v.z, false);
while (isspace(*line))
++line;
if (*line != ',')
fatal_error("Malformed probe arguments '%s'.\n", line);
++line;
read_int(&line, &v.w, false);
line = close_parentheses(line);
todo_if(runner->is_todo) bug_if(runner->is_bug)
check_readback_data_ivec4(rb, &rect, &v);
}
else
{
line = close_parentheses(line);
todo_if(runner->is_todo) bug_if(runner->is_bug)
check_readback_data_uint(rb, &box, v.x, 0);
}
}
else if (match_string(line, "rgbaui", &line)) else if (match_string(line, "rgbaui", &line))
{ {
struct uvec4 v; struct uvec4 v;
@@ -1300,18 +1342,6 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
todo_if(runner->is_todo) bug_if(runner->is_bug) todo_if(runner->is_todo) bug_if(runner->is_bug)
check_readback_data_uvec4(rb, &rect, &v); check_readback_data_uvec4(rb, &rect, &v);
} }
else if (match_string(line, "rgbai", &line))
{
struct ivec4 v;
if (*line != '(')
fatal_error("Malformed probe arguments '%s'.\n", line);
++line;
read_int4(&line, &v, false);
line = close_parentheses(line);
todo_if(runner->is_todo) bug_if(runner->is_bug)
check_readback_data_ivec4(rb, &rect, &v);
}
else if (match_string(line, "rgba", &line)) else if (match_string(line, "rgba", &line))
{ {
struct vec4 v; struct vec4 v;
@@ -1336,16 +1366,13 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
todo_if(runner->is_todo) bug_if(runner->is_bug) todo_if(runner->is_todo) bug_if(runner->is_bug)
check_readback_data_vec2(rb, &rect, &v, ulps); check_readback_data_vec2(rb, &rect, &v, ulps);
} }
else if (match_string(line, "rui", &line) || (is_signed = match_string(line, "ri", &line))) else if (match_string(line, "rui", &line))
{ {
unsigned int expect; unsigned int expect;
if (*line != '(') if (*line != '(')
fatal_error("Malformed probe arguments '%s'.\n", line); fatal_error("Malformed probe arguments '%s'.\n", line);
++line; ++line;
if (is_signed)
read_int(&line, (int *)&expect, false);
else
read_uint(&line, &expect, false); read_uint(&line, &expect, false);
line = close_parentheses(line); line = close_parentheses(line);
todo_if(runner->is_todo) bug_if(runner->is_bug) todo_if(runner->is_todo) bug_if(runner->is_bug)
@@ -1406,7 +1433,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
{ {
struct ivec4 v; struct ivec4 v;
read_int4(&line, &v, true); read_int4(&line, &v);
set_uniforms(runner, offset, 4, &v); set_uniforms(runner, offset, 4, &v);
} }
else if (match_string(line, "uint4", &line)) else if (match_string(line, "uint4", &line))