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tests/shader_runner: Introduce the "i32" probe format.
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Notes:
Henri Verbeet
2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
@@ -154,8 +154,8 @@ float4 main() : sv_target1
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[test]
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todo(sm<6) draw quad
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probe uav 2 (0) rgbai (11, -12, 13, -14)
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probe uav 2 (1) rgbai (-15, 16, -17, 18)
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probe uav 2 (0) i32(11, -12, 13, -14)
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probe uav 2 (1) i32(-15, 16, -17, 18)
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[uav 2]
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stride 4
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@@ -176,8 +176,8 @@ float4 main() : sv_target1
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[test]
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todo(sm<6) draw quad
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probe uav 2 (0) ri (11)
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probe uav 2 (1) ri (12)
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probe uav 2 (0) i32(11)
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probe uav 2 (1) i32(12)
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[require]
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shader model >= 6.2
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