tests/shader_runner: Introduce the "i32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-05 23:48:18 +02:00
parent 73820756d1
commit 95cf0a8b2c
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
16 changed files with 130 additions and 103 deletions

View File

@@ -154,8 +154,8 @@ float4 main() : sv_target1
[test]
todo(sm<6) draw quad
probe uav 2 (0) rgbai (11, -12, 13, -14)
probe uav 2 (1) rgbai (-15, 16, -17, 18)
probe uav 2 (0) i32(11, -12, 13, -14)
probe uav 2 (1) i32(-15, 16, -17, 18)
[uav 2]
stride 4
@@ -176,8 +176,8 @@ float4 main() : sv_target1
[test]
todo(sm<6) draw quad
probe uav 2 (0) ri (11)
probe uav 2 (1) ri (12)
probe uav 2 (0) i32(11)
probe uav 2 (1) i32(12)
[require]
shader model >= 6.2