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tests/shader_runner: Introduce the "i32" probe format.
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Notes:
Henri Verbeet
2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
@@ -19,8 +19,8 @@ float4 main() : sv_target
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[test]
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todo(glsl | msl) draw quad
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probe uav 1 (0) ri (10)
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if(sm<6) probe uav 1 (1) ri (11)
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probe uav 1 (0) i32(10)
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if(sm<6) probe uav 1 (1) i32(11)
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if(sm>=6) probe uav 1 (1) r (11.1)
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[pixel shader]
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@@ -80,7 +80,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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if(sm<6) probe uav 1 (0) ri (12)
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if(sm<6) probe uav 1 (0) i32(12)
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if(sm>=6) probe uav 1 (0) f64(12.2)
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