tests/shader_runner: Introduce the "i32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-05 23:48:18 +02:00
parent 73820756d1
commit 95cf0a8b2c
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
16 changed files with 130 additions and 103 deletions

View File

@@ -19,8 +19,8 @@ float4 main() : sv_target
[test]
todo(glsl | msl) draw quad
probe uav 1 (0) ri (10)
if(sm<6) probe uav 1 (1) ri (11)
probe uav 1 (0) i32(10)
if(sm<6) probe uav 1 (1) i32(11)
if(sm>=6) probe uav 1 (1) r (11.1)
[pixel shader]
@@ -80,7 +80,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
if(sm<6) probe uav 1 (0) ri (12)
if(sm<6) probe uav 1 (0) i32(12)
if(sm>=6) probe uav 1 (0) f64(12.2)