tests/shader_runner: Introduce the "i32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-05 23:48:18 +02:00
parent 73820756d1
commit 95cf0a8b2c
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
16 changed files with 130 additions and 103 deletions

View File

@@ -185,8 +185,8 @@ float4 main() : sv_target
[test]
todo(msl) draw quad
probe uav 1 (0) rgbai (11, -12, 13, -14)
probe uav 1 (1) rgbai (-15, 16, -17, 18)
probe uav 1 (0) i32(11, -12, 13, -14)
probe uav 1 (1) i32(-15, 16, -17, 18)
[uav 2]
format r32g32b32a32-float
@@ -301,7 +301,7 @@ void main()
% Again, implementations behave inconsistently for negative numbers.
uniform 0 uint4 0x7ff4000b 0xe7ff3 0 0
dispatch 1 1 1
probe uav 1 (0) rgbai(11, 0x7ff4, 0x7ff3, 14)
probe uav 1 (0) i32(11, 0x7ff4, 0x7ff3, 14)
[uav 1]
format r32g32b32a32-sint
@@ -318,7 +318,7 @@ int4 main() : sv_target
[test]
draw quad
probe (0, 0) rgbai(-100, -1, 1, 100)
probe (0, 0) i32(-100, -1, 1, 100)
[uav 1]
format r32g32b32a32-uint