tests/shader_runner: Introduce the "i32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-05 23:48:18 +02:00
parent 73820756d1
commit 95cf0a8b2c
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
16 changed files with 130 additions and 103 deletions

View File

@@ -130,10 +130,10 @@ void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID)
[test]
todo(sm<6) dispatch 4 1 1
probe uav 1 (0) ri (0)
probe uav 1 (1) ri (-31)
probe uav 1 (2) ri (-62)
probe uav 1 (3) ri (-93)
probe uav 1 (0) i32(0)
probe uav 1 (1) i32(-31)
probe uav 1 (2) i32(-62)
probe uav 1 (3) i32(-93)
[uav 1]
@@ -200,14 +200,14 @@ probe uav 1 (4) r (1.0)
probe uav 1 (5) r (2.0)
probe uav 1 (6) r (3.0)
probe uav 1 (7) r (4.0)
probe uav 2 (0) ri (8)
probe uav 2 (1) ri (4)
probe uav 2 (2) ri (0)
probe uav 2 (3) ri (0)
probe uav 2 (4) ri (9)
probe uav 2 (5) ri (6)
probe uav 2 (6) ri (3)
probe uav 2 (7) ri (4)
probe uav 2 (0) i32(8)
probe uav 2 (1) i32(4)
probe uav 2 (2) i32(0)
probe uav 2 (3) i32(0)
probe uav 2 (4) i32(9)
probe uav 2 (5) i32(6)
probe uav 2 (6) i32(3)
probe uav 2 (7) i32(4)
[uav 1]