tests/shader_runner: Introduce the "i32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-05 23:48:18 +02:00
parent 73820756d1
commit 95cf0a8b2c
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
16 changed files with 130 additions and 103 deletions

View File

@@ -40,7 +40,7 @@ int4 main() : sv_target
[test]
todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) rgbai (0, 22, -22, -1000)
todo(mvk) probe (0, 0) i32(0, 22, -22, -1000)
[pixel shader]
float2 main() : sv_target
@@ -84,7 +84,7 @@ int4 main() : sv_target
[test]
todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) rgbai (0, 22, -22, -1000)
todo(mvk) probe (0, 0) i32(0, 22, -22, -1000)
[pixel shader]
float2 main() : sv_target
@@ -128,7 +128,7 @@ int4 main() : sv_target
[test]
draw quad
probe (0, 0) rgbai (0, 22, -22, -1000)
probe (0, 0) i32(0, 22, -22, -1000)
[pixel shader]
float2 main() : sv_target
@@ -172,7 +172,7 @@ int4 main() : sv_target
[test]
todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) ri (-22)
todo(mvk) probe (0, 0) i32(-22)
[pixel shader]
float2 main() : sv_target