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tests/shader_runner: Introduce the "i32" probe format.
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Notes:
Henri Verbeet
2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
@@ -40,7 +40,7 @@ int4 main() : sv_target
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[test]
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todo(mvk & vulkan | msl) draw quad
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todo(mvk) probe (0, 0) rgbai (0, 22, -22, -1000)
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todo(mvk) probe (0, 0) i32(0, 22, -22, -1000)
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[pixel shader]
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float2 main() : sv_target
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@@ -84,7 +84,7 @@ int4 main() : sv_target
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[test]
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todo(mvk & vulkan | msl) draw quad
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todo(mvk) probe (0, 0) rgbai (0, 22, -22, -1000)
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todo(mvk) probe (0, 0) i32(0, 22, -22, -1000)
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[pixel shader]
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float2 main() : sv_target
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@@ -128,7 +128,7 @@ int4 main() : sv_target
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[test]
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draw quad
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probe (0, 0) rgbai (0, 22, -22, -1000)
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probe (0, 0) i32(0, 22, -22, -1000)
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[pixel shader]
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float2 main() : sv_target
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@@ -172,7 +172,7 @@ int4 main() : sv_target
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[test]
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todo(mvk & vulkan | msl) draw quad
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todo(mvk) probe (0, 0) ri (-22)
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todo(mvk) probe (0, 0) i32(-22)
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[pixel shader]
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float2 main() : sv_target
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