tests/shader_runner: Introduce the "i32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-05 23:48:18 +02:00
parent 73820756d1
commit 95cf0a8b2c
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
16 changed files with 130 additions and 103 deletions

View File

@@ -102,10 +102,10 @@ int4 main() : sv_target
[test]
uniform 0 int4 0x10002 0x8003 0x10002 0x8003
draw quad
probe (0, 0) rgbai(4, 6, 2, -32765)
probe (0, 0) i32(4, 6, 2, -32765)
uniform 0 int4 -1 -3 -1 -3
draw quad
probe (0, 0) rgbai(-2, -6, -1, -3)
probe (0, 0) i32(-2, -6, -1, -3)
[pixel shader]
uniform float4 f;
@@ -119,7 +119,7 @@ int4 main() : sv_target
[test]
uniform 0 float4 0.5 1.0 0.5 1.0
todo draw quad
probe (0, 0) rgbai(0, 2, 0, 1)
probe (0, 0) i32(0, 2, 0, 1)
uniform 0 float4 -0.5 -1.0 -0.5 -1.0
todo draw quad
probe (0, 0) rgbai(0, -2, 0, -1)
probe (0, 0) i32(0, -2, 0, -1)