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tests/shader_runner: Introduce the "i32" probe format.
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Notes:
Henri Verbeet
2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
@@ -122,10 +122,10 @@ int4 main() : sv_target
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[test]
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uniform 0 double2 0.5 1.0
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todo(sm<6) draw quad
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probe (0, 0) rgbai(0, 2, 0, 1)
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probe (0, 0) i32(0, 2, 0, 1)
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uniform 0 double2 -0.5 -1.0
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todo(sm<6) draw quad
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probe (0, 0) rgbai(0, -2, 0, -1)
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probe (0, 0) i32(0, -2, 0, -1)
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[pixel shader todo]
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uniform double2 d;
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@@ -194,10 +194,10 @@ int4 main() : sv_target
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[test]
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uniform 0 double2 0.5 1.0
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draw quad
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probe (0, 0) rgbai(0, 2, 0, 1)
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probe (0, 0) i32(0, 2, 0, 1)
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uniform 0 double2 -0.5 -1.0
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draw quad
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probe (0, 0) rgbai(0, -2, 0, -1)
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probe (0, 0) i32(0, -2, 0, -1)
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[pixel shader]
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uniform double2 d;
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