tests/shader_runner: Introduce the "i32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-05 23:48:18 +02:00
parent 73820756d1
commit 95cf0a8b2c
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
16 changed files with 130 additions and 103 deletions

View File

@@ -122,10 +122,10 @@ int4 main() : sv_target
[test]
uniform 0 double2 0.5 1.0
todo(sm<6) draw quad
probe (0, 0) rgbai(0, 2, 0, 1)
probe (0, 0) i32(0, 2, 0, 1)
uniform 0 double2 -0.5 -1.0
todo(sm<6) draw quad
probe (0, 0) rgbai(0, -2, 0, -1)
probe (0, 0) i32(0, -2, 0, -1)
[pixel shader todo]
uniform double2 d;
@@ -194,10 +194,10 @@ int4 main() : sv_target
[test]
uniform 0 double2 0.5 1.0
draw quad
probe (0, 0) rgbai(0, 2, 0, 1)
probe (0, 0) i32(0, 2, 0, 1)
uniform 0 double2 -0.5 -1.0
draw quad
probe (0, 0) rgbai(0, -2, 0, -1)
probe (0, 0) i32(0, -2, 0, -1)
[pixel shader]
uniform double2 d;