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tests/shader_runner: Introduce the "i32" probe format.
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Notes:
Henri Verbeet
2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
@@ -272,7 +272,7 @@ uniform 4 uint 0
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uniform 8 uint 0xffd
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uniform 12 uint 1
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draw quad
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probe (0, 0) rgbai(1, -0xfff, 0xffe, -0xffe)
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probe (0, 0) i32(1, -0xfff, 0xffe, -0xffe)
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[pixel shader]
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uniform min16int u[2];
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@@ -315,7 +315,7 @@ uniform 4 uint 0xfffffff7
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uniform 8 uint 0xfffffff9
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uniform 12 uint 9
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draw quad
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probe (0, 0) rgbai(-21, -45, 21, 45)
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probe (0, 0) i32(-21, -45, 21, 45)
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[pixel shader fail todo]
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% Minimum precision signed division is not supported.
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@@ -344,7 +344,7 @@ int4 main() : sv_target
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uniform 0 uint 0
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uniform 1 uint 0x0001fffd
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draw quad
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probe (0, 0) rgbai(1, 0x7fff, -2, -32768)
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probe (0, 0) i32(1, 0x7fff, -2, -32768)
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[pixel shader]
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uniform int16_t4 u;
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@@ -359,7 +359,7 @@ int4 main() : sv_target
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uniform 0 uint 0xfff70007
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uniform 1 uint4 0x9fff9
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draw quad
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probe (0, 0) rgbai(-21, -45, 21, 45)
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probe (0, 0) i32(-21, -45, 21, 45)
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[pixel shader]
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uniform int16_t4 u;
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@@ -374,4 +374,4 @@ int4 main() : sv_target
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uniform 0 uint 0x000b7ffe
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uniform 1 uint 0x80007fff
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draw quad
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probe (0, 0) rgbai(0, -2, 1, 6553)
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probe (0, 0) i32(0, -2, 1, 6553)
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