tests/shader-runner: Introduce an 'int64' requirement directive.

This commit is contained in:
Conor McCarthy
2023-11-23 13:17:54 +10:00
committed by Alexandre Julliard
parent 0610867334
commit 95c48eb98e
Notes: Alexandre Julliard 2023-12-12 23:15:46 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/489
4 changed files with 26 additions and 0 deletions

View File

@@ -191,6 +191,10 @@ static void parse_require_directive(struct shader_runner *runner, const char *li
runner->compile_options |= options[i].option;
}
}
else if (match_string(line, "int64", &line))
{
runner->require_int64 = true;
}
else
{
fatal_error("Unknown require directive '%s'.\n", line);
@@ -1311,6 +1315,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
state = STATE_REQUIRE;
runner->minimum_shader_model = minimum_shader_model;
runner->maximum_shader_model = maximum_shader_model;
runner->require_int64 = false;
runner->compile_options = 0;
skip_tests = false;
}