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tests/shader-runner: Query for SM6 support instead of checking VKD3D_SHADER_UNSUPPORTED_DXIL.
This change avoids skipping the tests on a Windows build, where the support is present but the macro is not defined. Thanks Giovanni for pointing this out.
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Notes:
Henri Verbeet
2024-09-30 21:04:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1115
@ -1059,22 +1059,18 @@ static void run_shader_tests_for_model_range(void *dxc_compiler,
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ID3D12Device *device;
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HRESULT hr;
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#ifndef VKD3D_SHADER_UNSUPPORTED_DXIL
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if (minimum_shader_model >= SHADER_MODEL_6_0)
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{
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skip("DXIL support is not enabled. If this is unintentional, "
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"add -DVKD3D_SHADER_UNSUPPORTED_DXIL to CPPFLAGS.\n");
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return;
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}
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#endif
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if (!init_test_context(&runner.test_context, &desc))
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return;
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device = runner.test_context.device;
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if (minimum_shader_model >= SHADER_MODEL_6_0 && !device_supports_shader_model_6_0(device))
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{
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#ifdef VKD3D_CROSSTEST
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skip("The device does not support shader model 6.0.\n");
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#else
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skip("DXIL support is not enabled. If this is unintentional, "
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"add -DVKD3D_SHADER_UNSUPPORTED_DXIL to CPPFLAGS.\n");
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#endif
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destroy_test_context(&runner.test_context);
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return;
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}
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