vkd3d-shader: Use the correct union members for raw and structured resources.

This commit is contained in:
Elizabeth Figura
2025-05-06 13:41:30 -05:00
committed by Henri Verbeet
parent 85d2703c03
commit 9552dab5aa
Notes: Henri Verbeet 2025-06-04 13:13:50 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1531
2 changed files with 56 additions and 43 deletions

View File

@@ -12114,14 +12114,11 @@ static void sm4_generate_vsir_add_dcl_texture(struct hlsl_ctx *ctx,
bool uav)
{
enum hlsl_regset regset = uav ? HLSL_REGSET_UAVS : HLSL_REGSET_TEXTURES;
struct vkd3d_shader_structured_resource *structured_resource;
struct vkd3d_shader_dst_param *dst_param;
struct vkd3d_shader_semantic *semantic;
struct vkd3d_shader_instruction *ins;
struct hlsl_type *component_type;
enum vkd3d_shader_opcode opcode;
bool multisampled;
unsigned int i, j;
unsigned int i;
VKD3D_ASSERT(resource->regset == regset);
VKD3D_ASSERT(hlsl_version_lt(ctx, 5, 1) || resource->bind_count == 1);
@@ -12132,6 +12129,7 @@ static void sm4_generate_vsir_add_dcl_texture(struct hlsl_ctx *ctx,
{
unsigned int array_first = resource->index + i;
unsigned int array_last = resource->index + i; /* FIXME: array end. */
struct vkd3d_shader_resource *vsir_resource;
if (resource->var && !resource->var->objects_usage[regset][i].used)
continue;
@@ -12169,13 +12167,16 @@ static void sm4_generate_vsir_add_dcl_texture(struct hlsl_ctx *ctx,
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
semantic = &ins->declaration.semantic;
structured_resource = &ins->declaration.structured_resource;
dst_param = &semantic->resource.reg;
vsir_dst_param_init(dst_param, uav ? VKD3DSPR_UAV : VKD3DSPR_RESOURCE, VKD3D_DATA_UNUSED, 0);
if (uav && component_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
structured_resource->byte_stride = 4 * component_type->e.resource.format->reg_size[HLSL_REGSET_NUMERIC];
if (component_type->sampler_dim == HLSL_SAMPLER_DIM_RAW_BUFFER)
vsir_resource = &ins->declaration.raw_resource.resource;
else if (component_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
vsir_resource = &ins->declaration.structured_resource.resource;
else
vsir_resource = &ins->declaration.semantic.resource;
vsir_dst_param_init(&vsir_resource->reg, uav ? VKD3DSPR_UAV : VKD3DSPR_RESOURCE, VKD3D_DATA_UNUSED, 0);
if (uav && component_type->e.resource.rasteriser_ordered)
ins->flags = VKD3DSUF_RASTERISER_ORDERED_VIEW;
@@ -12189,29 +12190,35 @@ static void sm4_generate_vsir_add_dcl_texture(struct hlsl_ctx *ctx,
ctx->profile->major_version, ctx->profile->minor_version);
}
for (j = 0; j < 4; ++j)
semantic->resource_data_type[j] = sm4_generate_vsir_get_format_type(component_type);
vsir_resource->range.first = array_first;
vsir_resource->range.last = array_last;
vsir_resource->range.space = resource->space;
semantic->resource.range.first = array_first;
semantic->resource.range.last = array_last;
semantic->resource.range.space = resource->space;
dst_param->reg.idx[0].offset = resource->id;
dst_param->reg.idx[1].offset = array_first;
dst_param->reg.idx[2].offset = array_last;
dst_param->reg.idx_count = 3;
vsir_resource->reg.reg.idx[0].offset = resource->id;
vsir_resource->reg.reg.idx[1].offset = array_first;
vsir_resource->reg.reg.idx[2].offset = array_last;
vsir_resource->reg.reg.idx_count = 3;
ins->resource_type = sm4_generate_vsir_get_resource_type(resource->component_type);
if (resource->component_type->sampler_dim == HLSL_SAMPLER_DIM_RAW_BUFFER)
if (component_type->sampler_dim == HLSL_SAMPLER_DIM_RAW_BUFFER)
{
ins->raw = true;
if (resource->component_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
}
else if (component_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
{
ins->structured = true;
ins->resource_stride = 4 * component_type->e.resource.format->reg_size[HLSL_REGSET_NUMERIC];
ins->declaration.structured_resource.byte_stride = ins->resource_stride;
}
else
{
for (unsigned int j = 0; j < 4; ++j)
ins->declaration.semantic.resource_data_type[j] = sm4_generate_vsir_get_format_type(component_type);
if (multisampled)
semantic->sample_count = component_type->sample_count;
if (multisampled)
ins->declaration.semantic.sample_count = component_type->sample_count;
}
}
}

View File

@@ -3859,9 +3859,8 @@ static uint32_t pack_resource_data_type(const enum vkd3d_data_type *resource_dat
static void tpf_dcl_texture(const struct tpf_compiler *tpf, const struct vkd3d_shader_instruction *ins)
{
const struct vkd3d_shader_structured_resource *structured_resource = &ins->declaration.structured_resource;
const struct vkd3d_shader_semantic *semantic = &ins->declaration.semantic;
const struct vkd3d_shader_version *version = &tpf->program->shader_version;
const struct vkd3d_shader_resource *resource;
const struct vkd3d_sm4_opcode_info *info;
struct sm4_instruction instr = {0};
bool uav;
@@ -3875,27 +3874,38 @@ static void tpf_dcl_texture(const struct tpf_compiler *tpf, const struct vkd3d_s
instr.opcode = info->opcode;
instr.dsts[0] = semantic->resource.reg;
instr.dst_count = 1;
if (ins->opcode == VKD3DSIH_DCL || ins->opcode == VKD3DSIH_DCL_UAV_TYPED)
{
instr.idx[0] = pack_resource_data_type(semantic->resource_data_type);
instr.idx[0] = pack_resource_data_type(ins->declaration.semantic.resource_data_type);
instr.idx_count = 1;
instr.extra_bits |= ins->declaration.semantic.sample_count << VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT;
resource = &ins->declaration.semantic.resource;
}
if (vkd3d_shader_ver_ge(version, 5, 1))
else if (ins->opcode == VKD3DSIH_DCL_RESOURCE_RAW || ins->opcode == VKD3DSIH_DCL_UAV_RAW)
{
instr.dsts[0].reg.idx[0].offset = semantic->resource.reg.reg.idx[0].offset;
instr.dsts[0].reg.idx[1].offset = semantic->resource.range.first;
instr.dsts[0].reg.idx[2].offset = semantic->resource.range.last;
instr.dsts[0].reg.idx_count = 3;
instr.idx[instr.idx_count++] = semantic->resource.range.space;
resource = &ins->declaration.raw_resource.resource;
}
else
{
instr.dsts[0].reg.idx[0].offset = semantic->resource.range.first;
instr.byte_stride = ins->declaration.structured_resource.byte_stride;
resource = &ins->declaration.structured_resource.resource;
}
instr.dsts[0] = resource->reg;
instr.dst_count = 1;
if (vkd3d_shader_ver_ge(version, 5, 1))
{
instr.dsts[0].reg.idx[0].offset = resource->reg.reg.idx[0].offset;
instr.dsts[0].reg.idx[1].offset = resource->range.first;
instr.dsts[0].reg.idx[2].offset = resource->range.last;
instr.dsts[0].reg.idx_count = 3;
instr.idx[instr.idx_count++] = resource->range.space;
}
else
{
instr.dsts[0].reg.idx[0].offset = resource->range.first;
instr.dsts[0].reg.idx_count = 1;
}
@@ -3903,10 +3913,6 @@ static void tpf_dcl_texture(const struct tpf_compiler *tpf, const struct vkd3d_s
instr.extra_bits |= ins->flags << VKD3D_SM5_UAV_FLAGS_SHIFT;
instr.extra_bits |= (sm4_resource_dimension(ins->resource_type) << VKD3D_SM4_RESOURCE_TYPE_SHIFT);
instr.extra_bits |= semantic->sample_count << VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT;
if (ins->structured)
instr.byte_stride = structured_resource->byte_stride;
write_sm4_instruction(tpf, &instr);
}