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vkd3d-shader/ir: Use iterators in control_point_normaliser_emit_hs_input().
This commit is contained in:
committed by
Henri Verbeet
parent
500d54d588
commit
952e706883
Notes:
Henri Verbeet
2025-09-09 15:10:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1707
@@ -2519,8 +2519,8 @@ static void shader_dst_param_normalise_outpointid(struct vkd3d_shader_dst_param
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}
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}
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static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_point_normaliser *normaliser,
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static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_point_normaliser *normaliser,
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const struct shader_signature *s, unsigned int input_control_point_count, unsigned int dst,
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const struct shader_signature *s, unsigned int input_control_point_count,
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const struct vkd3d_shader_location *location)
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struct vsir_program_iterator *dst_it, const struct vkd3d_shader_location *location)
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{
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{
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struct vkd3d_shader_instruction *ins;
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struct vkd3d_shader_instruction *ins;
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const struct signature_element *e;
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const struct signature_element *e;
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@@ -2529,17 +2529,11 @@ static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_p
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for (i = 0; i < s->element_count; ++i)
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for (i = 0; i < s->element_count; ++i)
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count += !!s->elements[i].used_mask;
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count += !!s->elements[i].used_mask;
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if (!shader_instruction_array_reserve(&normaliser->instructions, normaliser->instructions.count + count))
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if (!(ins = vsir_program_iterator_insert_before_and_move(dst_it, count)))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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memmove(&normaliser->instructions.elements[dst + count], &normaliser->instructions.elements[dst],
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(normaliser->instructions.count - dst) * sizeof(*normaliser->instructions.elements));
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normaliser->instructions.count += count;
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ins = &normaliser->instructions.elements[dst];
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vsir_instruction_init(ins, location, VSIR_OP_HS_CONTROL_POINT_PHASE);
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vsir_instruction_init(ins, location, VSIR_OP_HS_CONTROL_POINT_PHASE);
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++ins;
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ins = vsir_program_iterator_next(dst_it);
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for (i = 0; i < s->element_count; ++i)
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for (i = 0; i < s->element_count; ++i)
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{
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{
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@@ -2571,7 +2565,7 @@ static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_p
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ins->src[0].reg.idx[0].rel_addr = normaliser->outpointid_param;
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ins->src[0].reg.idx[0].rel_addr = normaliser->outpointid_param;
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ins->src[0].reg.idx[1].offset = e->register_index;
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ins->src[0].reg.idx[1].offset = e->register_index;
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++ins;
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ins = vsir_program_iterator_next(dst_it);
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}
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}
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vsir_instruction_init(ins, location, VSIR_OP_RET);
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vsir_instruction_init(ins, location, VSIR_OP_RET);
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@@ -2643,8 +2637,8 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
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case VSIR_OP_HS_JOIN_PHASE:
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case VSIR_OP_HS_JOIN_PHASE:
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/* ins may be relocated if the instruction array expands. */
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/* ins may be relocated if the instruction array expands. */
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location = ins->location;
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location = ins->location;
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ret = control_point_normaliser_emit_hs_input(&normaliser, &program->input_signature,
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ret = control_point_normaliser_emit_hs_input(&normaliser,
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input_control_point_count, i, &location);
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&program->input_signature, input_control_point_count, &it, &location);
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program->instructions = normaliser.instructions;
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program->instructions = normaliser.instructions;
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program->normalisation_level = VSIR_NORMALISED_HULL_CONTROL_POINT_IO;
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program->normalisation_level = VSIR_NORMALISED_HULL_CONTROL_POINT_IO;
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return ret;
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return ret;
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