vkd3d-shader/hlsl: Parse the Append() method for stream outputs.

This commit is contained in:
Shaun Ren
2025-04-11 11:36:44 -04:00
committed by Henri Verbeet
parent 9b65cc8895
commit 9525eb2f0c
Notes: Henri Verbeet 2025-04-23 18:18:33 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1458
4 changed files with 97 additions and 30 deletions

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@@ -2057,24 +2057,28 @@ struct hlsl_ir_node *hlsl_block_add_resource_load(struct hlsl_ctx *ctx, struct h
return append_new_instr(ctx, block, hlsl_new_resource_load(ctx, params, loc));
}
static struct hlsl_ir_node *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct hlsl_deref *resource,
struct hlsl_ir_node *coords, struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc)
static struct hlsl_ir_node *hlsl_new_resource_store(struct hlsl_ctx *ctx, enum hlsl_resource_store_type type,
const struct hlsl_deref *resource, struct hlsl_ir_node *coords, struct hlsl_ir_node *value,
const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_resource_store *store;
if (!(store = hlsl_alloc(ctx, sizeof(*store))))
return NULL;
init_node(&store->node, HLSL_IR_RESOURCE_STORE, NULL, loc);
store->store_type = type;
hlsl_copy_deref(ctx, &store->resource, resource);
hlsl_src_from_node(&store->coords, coords);
hlsl_src_from_node(&store->value, value);
return &store->node;
}
void hlsl_block_add_resource_store(struct hlsl_ctx *ctx, struct hlsl_block *block, const struct hlsl_deref *resource,
struct hlsl_ir_node *coords, struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc)
void hlsl_block_add_resource_store(struct hlsl_ctx *ctx, struct hlsl_block *block,
enum hlsl_resource_store_type type, const struct hlsl_deref *resource, struct hlsl_ir_node *coords,
struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc)
{
append_new_instr(ctx, block, hlsl_new_resource_store(ctx, resource, coords, value, loc));
append_new_instr(ctx, block, hlsl_new_resource_store(ctx, type, resource, coords, value, loc));
}
struct hlsl_ir_node *hlsl_new_swizzle(struct hlsl_ctx *ctx, uint32_t s, unsigned int component_count,
@@ -2593,6 +2597,7 @@ static struct hlsl_ir_node *clone_resource_store(struct hlsl_ctx *ctx,
if (!(dst = hlsl_alloc(ctx, sizeof(*dst))))
return NULL;
init_node(&dst->node, HLSL_IR_RESOURCE_STORE, NULL, &src->node.loc);
dst->store_type = src->store_type;
if (!clone_deref(ctx, map, &dst->resource, &src->resource))
{
vkd3d_free(dst);
@@ -3724,12 +3729,25 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
static void dump_ir_resource_store(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_resource_store *store)
{
vkd3d_string_buffer_printf(buffer, "store_resource(resource = ");
static const char *const type_names[] =
{
[HLSL_RESOURCE_STORE] = "store_resource",
[HLSL_RESOURCE_STREAM_APPEND] = "stream_append",
};
VKD3D_ASSERT(store->store_type < ARRAY_SIZE(type_names));
vkd3d_string_buffer_printf(buffer, "%s(resource = ", type_names[store->store_type]);
dump_deref(buffer, &store->resource);
vkd3d_string_buffer_printf(buffer, ", coords = ");
dump_src(buffer, &store->coords);
vkd3d_string_buffer_printf(buffer, ", value = ");
dump_src(buffer, &store->value);
if (store->coords.node)
{
vkd3d_string_buffer_printf(buffer, ", coords = ");
dump_src(buffer, &store->coords);
}
if (store->value.node)
{
vkd3d_string_buffer_printf(buffer, ", value = ");
dump_src(buffer, &store->value);
}
vkd3d_string_buffer_printf(buffer, ")");
}

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@@ -894,9 +894,16 @@ struct hlsl_ir_resource_load
enum hlsl_sampler_dim sampling_dim;
};
enum hlsl_resource_store_type
{
HLSL_RESOURCE_STORE,
HLSL_RESOURCE_STREAM_APPEND,
};
struct hlsl_ir_resource_store
{
struct hlsl_ir_node node;
enum hlsl_resource_store_type store_type;
struct hlsl_deref resource;
struct hlsl_src coords, value;
};
@@ -1554,8 +1561,9 @@ void hlsl_block_add_loop(struct hlsl_ctx *ctx, struct hlsl_block *block,
unsigned int unroll_limit, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_block_add_resource_load(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct hlsl_resource_load_params *params, const struct vkd3d_shader_location *loc);
void hlsl_block_add_resource_store(struct hlsl_ctx *ctx, struct hlsl_block *block, const struct hlsl_deref *resource,
struct hlsl_ir_node *coords, struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc);
void hlsl_block_add_resource_store(struct hlsl_ctx *ctx, struct hlsl_block *block,
enum hlsl_resource_store_type type, const struct hlsl_deref *resource, struct hlsl_ir_node *coords,
struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_block_add_simple_load(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_ir_var *var, const struct vkd3d_shader_location *loc);
void hlsl_block_add_simple_store(struct hlsl_ctx *ctx, struct hlsl_block *block,

View File

@@ -2115,7 +2115,7 @@ static bool add_assignment(struct hlsl_ctx *ctx, struct hlsl_block *block, struc
VKD3D_ASSERT(coords->data_type->e.numeric.type == HLSL_TYPE_UINT);
VKD3D_ASSERT(coords->data_type->e.numeric.dimx == dim_count);
hlsl_block_add_resource_store(ctx, block, &resource_deref, coords, rhs, &lhs->loc);
hlsl_block_add_resource_store(ctx, block, HLSL_RESOURCE_STORE, &resource_deref, coords, rhs, &lhs->loc);
hlsl_cleanup_deref(&resource_deref);
}
else if (matrix_writemask)
@@ -6220,12 +6220,37 @@ static bool add_store_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block
if (!hlsl_init_deref_from_index_chain(ctx, &resource_deref, object))
return false;
hlsl_block_add_resource_store(ctx, block, &resource_deref, offset, rhs, loc);
hlsl_block_add_resource_store(ctx, block, HLSL_RESOURCE_STORE, &resource_deref, offset, rhs, loc);
hlsl_cleanup_deref(&resource_deref);
return true;
}
static bool add_so_append_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *object,
const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_deref so_deref;
struct hlsl_ir_node *rhs;
if (params->args_count != 1)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to method '%s': expected 1.", name);
return false;
}
if (!hlsl_init_deref_from_index_chain(ctx, &so_deref, object))
return false;
if (!(rhs = add_implicit_conversion(ctx, block, params->args[0], object->data_type->e.so.type, loc)))
return false;
hlsl_block_add_resource_store(ctx, block, HLSL_RESOURCE_STREAM_APPEND, &so_deref, NULL, rhs, loc);
hlsl_cleanup_deref(&so_deref);
return true;
}
static const struct method_function
{
const char *name;
@@ -6269,6 +6294,11 @@ static const struct method_function uav_methods[] =
{ "Store4", add_store_method_call, "00000000000001" },
};
static const struct method_function so_methods[] =
{
{ "Append", add_so_append_method_call, "" },
};
static int object_method_function_name_compare(const void *a, const void *b)
{
const struct method_function *func = b;
@@ -6280,8 +6310,7 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, stru
const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
const struct hlsl_type *object_type = object->data_type;
const struct method_function *method, *methods;
unsigned int count;
const struct method_function *method;
if (object_type->class == HLSL_CLASS_ERROR)
{
@@ -6300,13 +6329,24 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, stru
if (object_type->class == HLSL_CLASS_TEXTURE)
{
count = ARRAY_SIZE(texture_methods);
methods = texture_methods;
method = bsearch(name, texture_methods, ARRAY_SIZE(texture_methods), sizeof(*method),
object_method_function_name_compare);
if (method && method->valid_dims[object_type->sampler_dim] != '1')
method = NULL;
}
else if (object_type->class == HLSL_CLASS_UAV)
{
count = ARRAY_SIZE(uav_methods);
methods = uav_methods;
method = bsearch(name, uav_methods, ARRAY_SIZE(uav_methods), sizeof(*method),
object_method_function_name_compare);
if (method && method->valid_dims[object_type->sampler_dim] != '1')
method = NULL;
}
else if (object_type->class == HLSL_CLASS_STREAM_OUTPUT)
{
method = bsearch(name, so_methods, ARRAY_SIZE(so_methods), sizeof(*method),
object_method_function_name_compare);
}
else
{
@@ -6319,17 +6359,10 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, stru
return false;
}
method = bsearch(name, methods, count, sizeof(*method),
object_method_function_name_compare);
if (method && method->valid_dims[object_type->sampler_dim] == '1')
{
if (method)
return method->handler(ctx, block, object, name, params, loc);
}
else
{
return raise_invalid_method_object_type(ctx, object_type, name, loc);
}
}
static bool add_object_property_access(struct hlsl_ctx *ctx,

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@@ -5359,8 +5359,10 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
var = store->resource.var;
var->last_read = max(var->last_read, last_read);
deref_mark_last_read(&store->resource, last_read);
store->coords.node->last_read = last_read;
store->value.node->last_read = last_read;
if (store->coords.node)
store->coords.node->last_read = last_read;
if (store->value.node)
store->value.node->last_read = last_read;
break;
}
case HLSL_IR_SWIZZLE:
@@ -10632,6 +10634,12 @@ static bool sm4_generate_vsir_instr_resource_store(struct hlsl_ctx *ctx,
struct vkd3d_shader_instruction *ins;
unsigned int writemask;
if (store->store_type != HLSL_RESOURCE_STORE)
{
hlsl_fixme(ctx, &instr->loc, "Stream output operations.");
return false;
}
if (!store->resource.var->is_uniform)
{
hlsl_fixme(ctx, &store->node.loc, "Store to non-uniform resource variable.");