tests: Mark some more tests as requiring shader model 4.0.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-04-06 16:05:37 -05:00 committed by Alexandre Julliard
parent 53d7433054
commit 94fcd52031
3 changed files with 9 additions and 0 deletions

View File

@ -1,5 +1,8 @@
% In SM4, array elements are always aligned to the next vec4, although structs are not.
[require]
shader model >= 4.0
[pixel shader]
uniform struct
{

View File

@ -1,3 +1,6 @@
[require]
shader model >= 4.0
[pixel shader fail]
texture<float> t;

View File

@ -1,3 +1,6 @@
[require]
shader model >= 4.0
[texture 0]
size (2, 2)
0.1 0.2 0.3 0.4 0.5 0.7 0.6 0.8