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tests: Mark some more tests as requiring shader model 4.0.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1,5 +1,8 @@
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% In SM4, array elements are always aligned to the next vec4, although structs are not.
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[require]
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shader model >= 4.0
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[pixel shader]
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uniform struct
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{
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@ -1,3 +1,6 @@
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[require]
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shader model >= 4.0
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[pixel shader fail]
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texture<float> t;
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@ -1,3 +1,6 @@
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[require]
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shader model >= 4.0
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[texture 0]
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size (2, 2)
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0.1 0.2 0.3 0.4 0.5 0.7 0.6 0.8
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