vkd3d-shader/d3d-asm: Do not make a copy of the buffer before returning it.

This commit is contained in:
Giovanni Mascellani
2024-01-10 16:16:23 +01:00
committed by Alexandre Julliard
parent a0d52dc385
commit 94d641783b
Notes: Alexandre Julliard 2024-03-07 23:21:49 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/553
3 changed files with 12 additions and 13 deletions

View File

@@ -1409,6 +1409,7 @@ void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *list, struct
vkd3d_string_buffer_trace_(buffer, __FUNCTION__)
void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function);
int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args);
void vkd3d_shader_code_from_string_buffer(struct vkd3d_shader_code *code, struct vkd3d_string_buffer *buffer);
struct vkd3d_bytecode_buffer
{