vkd3d-shader/d3d-asm: Do not make a copy of the buffer before returning it.

This commit is contained in:
Giovanni Mascellani
2024-01-10 16:16:23 +01:00
committed by Alexandre Julliard
parent a0d52dc385
commit 94d641783b
Notes: Alexandre Julliard 2024-03-07 23:21:49 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/553
3 changed files with 12 additions and 13 deletions

View File

@@ -226,6 +226,16 @@ void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *cache, struct
cache->buffers[cache->count++] = buffer;
}
void vkd3d_shader_code_from_string_buffer(struct vkd3d_shader_code *code, struct vkd3d_string_buffer *buffer)
{
code->code = buffer->buffer;
code->size = buffer->content_size;
buffer->buffer = NULL;
buffer->buffer_size = 0;
buffer->content_size = 0;
}
void vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_log_level log_level)
{