vkd3d-shader/d3d-asm: Do not make a copy of the buffer before returning it.

This commit is contained in:
Giovanni Mascellani
2024-01-10 16:16:23 +01:00
committed by Alexandre Julliard
parent a0d52dc385
commit 94d641783b
Notes: Alexandre Julliard 2024-03-07 23:21:49 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/553
3 changed files with 12 additions and 13 deletions

View File

@@ -2051,7 +2051,6 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
struct vkd3d_string_buffer *buffer;
unsigned int indent, i, j;
const char *indent_str;
void *code;
static const struct vkd3d_d3d_asm_colours no_colours =
{
@@ -2150,18 +2149,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
}
}
if ((code = vkd3d_malloc(buffer->content_size)))
{
memcpy(code, buffer->buffer, buffer->content_size);
out->size = buffer->content_size;
out->code = code;
}
else
{
result = VKD3D_ERROR_OUT_OF_MEMORY;
}
vkd3d_string_buffer_cleanup(buffer);
vkd3d_shader_code_from_string_buffer(out, buffer);
return result;
}