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tests/shader_runner: Skip the GLSL tests when GLSL support is not enabled.
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Henri Verbeet
2024-09-24 14:11:16 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1109
@ -242,6 +242,15 @@ static bool gl_runner_init(struct gl_runner *runner, enum shading_language langu
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DXGI_FORMAT_R32G32B32A32_SINT,
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DXGI_FORMAT_R32G32B32A32_SINT,
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};
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};
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#ifndef VKD3D_SHADER_UNSUPPORTED_GLSL
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if (language == GLSL)
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{
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skip("GLSL support is not enabled. If this is unintentional, "
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"add -DVKD3D_SHADER_UNSUPPORTED_GLSL to CPPFLAGS.\n");
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return false;
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}
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#endif
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memset(runner, 0, sizeof(*runner));
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memset(runner, 0, sizeof(*runner));
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runner->language = language;
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runner->language = language;
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