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vkd3d-shader/glsl: Implement VKD3DSIH_IADD.
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Notes:
Henri Verbeet
2024-10-07 17:53:05 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1145
@ -1056,6 +1056,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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switch (ins->opcode)
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switch (ins->opcode)
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{
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{
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case VKD3DSIH_ADD:
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case VKD3DSIH_ADD:
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case VKD3DSIH_IADD:
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shader_glsl_binop(gen, ins, "+");
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shader_glsl_binop(gen, ins, "+");
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break;
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break;
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case VKD3DSIH_AND:
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case VKD3DSIH_AND:
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@ -77,16 +77,16 @@ float4 main() : SV_TARGET
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[test]
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[test]
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uniform 0 float 0
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uniform 0 float 0
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todo(sm<4 | glsl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (21.0, 1.0, 24.0, 0.0)
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probe (0, 0) rgba (21.0, 1.0, 24.0, 0.0)
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uniform 0 float 1
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uniform 0 float 1
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todo(sm<4 | glsl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (22.0, 0.0, 23.0, 1.0)
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probe (0, 0) rgba (22.0, 0.0, 23.0, 1.0)
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uniform 0 float 2
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uniform 0 float 2
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todo(sm<4 | glsl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (23.0, 1.0, 22.0, 0.0)
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probe (0, 0) rgba (23.0, 1.0, 22.0, 0.0)
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uniform 0 float 3
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uniform 0 float 3
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todo(sm<4 | glsl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (24.0, 0.0, 21.0, 1.0)
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probe (0, 0) rgba (24.0, 0.0, 21.0, 1.0)
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