mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/d3dbc: Translate sm1 fragment outputs to system values.
This commit is contained in:
parent
1615e5a76b
commit
9417c7cfb7
Notes:
Alexandre Julliard
2023-09-21 22:01:59 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/356
@ -597,7 +597,7 @@ static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *
|
|||||||
case VKD3DSPR_TEMP:
|
case VKD3DSPR_TEMP:
|
||||||
if (sm1->p.shader_version.type == VKD3D_SHADER_TYPE_PIXEL
|
if (sm1->p.shader_version.type == VKD3D_SHADER_TYPE_PIXEL
|
||||||
&& sm1->p.shader_version.major == 1 && !register_index)
|
&& sm1->p.shader_version.major == 1 && !register_index)
|
||||||
return add_signature_element(sm1, true, "COLOR", 0, VKD3D_SHADER_SV_NONE, 0, is_dcl, mask);
|
return add_signature_element(sm1, true, "COLOR", 0, VKD3D_SHADER_SV_TARGET, 0, is_dcl, mask);
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case VKD3DSPR_INPUT:
|
case VKD3DSPR_INPUT:
|
||||||
@ -641,11 +641,11 @@ static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *
|
|||||||
|
|
||||||
case VKD3DSPR_COLOROUT:
|
case VKD3DSPR_COLOROUT:
|
||||||
return add_signature_element(sm1, true, "COLOR", register_index,
|
return add_signature_element(sm1, true, "COLOR", register_index,
|
||||||
VKD3D_SHADER_SV_NONE, register_index, is_dcl, mask);
|
VKD3D_SHADER_SV_TARGET, register_index, is_dcl, mask);
|
||||||
|
|
||||||
case VKD3DSPR_DEPTHOUT:
|
case VKD3DSPR_DEPTHOUT:
|
||||||
return add_signature_element(sm1, true, "DEPTH", 0,
|
return add_signature_element(sm1, true, "DEPTH", 0,
|
||||||
VKD3D_SHADER_SV_NONE, register_index, is_dcl, 0x1);
|
VKD3D_SHADER_SV_DEPTH, register_index, is_dcl, 0x1);
|
||||||
|
|
||||||
case VKD3DSPR_RASTOUT:
|
case VKD3DSPR_RASTOUT:
|
||||||
switch (register_index)
|
switch (register_index)
|
||||||
|
@ -587,7 +587,7 @@ static void test_scan_signatures(void)
|
|||||||
|
|
||||||
static const struct vkd3d_shader_signature_element ps2_outputs[] =
|
static const struct vkd3d_shader_signature_element ps2_outputs[] =
|
||||||
{
|
{
|
||||||
{"COLOR", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0xf, 0xf},
|
{"COLOR", 0, 0, VKD3D_SHADER_SV_TARGET, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0xf, 0xf},
|
||||||
};
|
};
|
||||||
|
|
||||||
static const char ps3_source[] =
|
static const char ps3_source[] =
|
||||||
@ -609,8 +609,8 @@ static void test_scan_signatures(void)
|
|||||||
|
|
||||||
static const struct vkd3d_shader_signature_element ps3_outputs[] =
|
static const struct vkd3d_shader_signature_element ps3_outputs[] =
|
||||||
{
|
{
|
||||||
{"COLOR", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0xf, 0xf},
|
{"COLOR", 0, 0, VKD3D_SHADER_SV_TARGET, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0xf, 0xf},
|
||||||
{"DEPTH", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0x1, 0x1},
|
{"DEPTH", 0, 0, VKD3D_SHADER_SV_DEPTH, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0x1, 0x1},
|
||||||
};
|
};
|
||||||
|
|
||||||
static const char ps4_source[] =
|
static const char ps4_source[] =
|
||||||
|
Loading…
Reference in New Issue
Block a user