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vkd3d-shader/d3dbc: Translate sm1 fragment outputs to system values.
This commit is contained in:
committed by
Alexandre Julliard
parent
1615e5a76b
commit
9417c7cfb7
Notes:
Alexandre Julliard
2023-09-21 22:01:59 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/356
@@ -587,7 +587,7 @@ static void test_scan_signatures(void)
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static const struct vkd3d_shader_signature_element ps2_outputs[] =
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{
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{"COLOR", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0xf, 0xf},
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{"COLOR", 0, 0, VKD3D_SHADER_SV_TARGET, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0xf, 0xf},
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};
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static const char ps3_source[] =
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@@ -609,8 +609,8 @@ static void test_scan_signatures(void)
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static const struct vkd3d_shader_signature_element ps3_outputs[] =
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{
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{"COLOR", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0xf, 0xf},
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{"DEPTH", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0x1, 0x1},
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{"COLOR", 0, 0, VKD3D_SHADER_SV_TARGET, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0xf, 0xf},
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{"DEPTH", 0, 0, VKD3D_SHADER_SV_DEPTH, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0x1, 0x1},
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};
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static const char ps4_source[] =
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