vkd3d-shader/d3dbc: Translate sm1 fragment outputs to system values.

This commit is contained in:
Zebediah Figura
2023-09-20 13:19:04 -05:00
committed by Alexandre Julliard
parent 1615e5a76b
commit 9417c7cfb7
Notes: Alexandre Julliard 2023-09-21 22:01:59 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/356
2 changed files with 6 additions and 6 deletions

View File

@@ -587,7 +587,7 @@ static void test_scan_signatures(void)
static const struct vkd3d_shader_signature_element ps2_outputs[] =
{
{"COLOR", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0xf, 0xf},
{"COLOR", 0, 0, VKD3D_SHADER_SV_TARGET, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0xf, 0xf},
};
static const char ps3_source[] =
@@ -609,8 +609,8 @@ static void test_scan_signatures(void)
static const struct vkd3d_shader_signature_element ps3_outputs[] =
{
{"COLOR", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0xf, 0xf},
{"DEPTH", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0x1, 0x1},
{"COLOR", 0, 0, VKD3D_SHADER_SV_TARGET, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0xf, 0xf},
{"DEPTH", 0, 0, VKD3D_SHADER_SV_DEPTH, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0x1, 0x1},
};
static const char ps4_source[] =