vkd3d-shader/dxil: Handle DX intrinsic Tan in sm6_parser_emit_dx_unary().

This commit is contained in:
Conor McCarthy
2024-01-22 15:32:22 +10:00
committed by Alexandre Julliard
parent 2a260b8d56
commit 93d7c30395
Notes: Alexandre Julliard 2024-01-25 23:10:02 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/595
3 changed files with 6 additions and 0 deletions

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@@ -285,6 +285,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_SWITCH ] = "switch",
[VKD3DSIH_SWITCH_MONOLITHIC ] = "switch",
[VKD3DSIH_SYNC ] = "sync",
[VKD3DSIH_TAN ] = "tan",
[VKD3DSIH_TEX ] = "texld",
[VKD3DSIH_TEXBEM ] = "texbem",
[VKD3DSIH_TEXBEML ] = "texbeml",