vkd3d-shader/spirv: Implement the WAVE_READ_LANE_AT instruction.

This commit is contained in:
Conor McCarthy
2024-05-09 12:25:44 +10:00
committed by Alexandre Julliard
parent e41643ab8f
commit 936d8e4f61
Notes: Alexandre Julliard 2024-05-14 23:00:18 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/863
2 changed files with 49 additions and 2 deletions

View File

@@ -158,7 +158,7 @@ void main(uint id : SV_GroupIndex)
}
[test]
todo dispatch 4 1 1
dispatch 4 1 1
probe uav 1 (0) rui (18)
probe uav 1 (1) rui (18)
probe uav 1 (2) rui (18)
@@ -178,7 +178,7 @@ void main(uint id : SV_GroupIndex)
}
[test]
todo dispatch 4 1 1
dispatch 4 1 1
probe uav 1 (0) rui (18)
probe uav 1 (1) rui (18)
probe uav 1 (2) rui (23)