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vkd3d-shader/ir: Introduce a helper for validating DCL_INPUT_PRIMITIVE.
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Notes:
Henri Verbeet
2024-09-16 14:22:01 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1074
@ -6208,6 +6208,15 @@ static void vsir_validate_dcl_hs_max_tessfactor(struct validation_context *ctx,
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instruction->declaration.max_tessellation_factor);
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instruction->declaration.max_tessellation_factor);
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}
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}
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static void vsir_validate_dcl_input_primitive(struct validation_context *ctx,
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const struct vkd3d_shader_instruction *instruction)
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{
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if (instruction->declaration.primitive_type.type == VKD3D_PT_UNDEFINED
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|| instruction->declaration.primitive_type.type >= VKD3D_PT_COUNT)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_GS, "GS input primitive %u is invalid.",
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instruction->declaration.primitive_type.type);
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}
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static void vsir_validate_dcl_temps(struct validation_context *ctx,
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static void vsir_validate_dcl_temps(struct validation_context *ctx,
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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@ -6446,6 +6455,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
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{
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{
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[VKD3DSIH_BRANCH] = {0, ~0u, vsir_validate_branch},
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[VKD3DSIH_BRANCH] = {0, ~0u, vsir_validate_branch},
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[VKD3DSIH_DCL_HS_MAX_TESSFACTOR] = {0, 0, vsir_validate_dcl_hs_max_tessfactor},
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[VKD3DSIH_DCL_HS_MAX_TESSFACTOR] = {0, 0, vsir_validate_dcl_hs_max_tessfactor},
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[VKD3DSIH_DCL_INPUT_PRIMITIVE] = {0, 0, vsir_validate_dcl_input_primitive},
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[VKD3DSIH_DCL_TEMPS] = {0, 0, vsir_validate_dcl_temps},
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[VKD3DSIH_DCL_TEMPS] = {0, 0, vsir_validate_dcl_temps},
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[VKD3DSIH_ELSE] = {0, 0, vsir_validate_else},
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[VKD3DSIH_ELSE] = {0, 0, vsir_validate_else},
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[VKD3DSIH_ENDIF] = {0, 0, vsir_validate_endif},
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[VKD3DSIH_ENDIF] = {0, 0, vsir_validate_endif},
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@ -6504,13 +6514,6 @@ static void vsir_validate_instruction(struct validation_context *ctx)
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ctx->dcl_temps_found = false;
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ctx->dcl_temps_found = false;
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return;
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return;
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case VKD3DSIH_DCL_INPUT_PRIMITIVE:
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if (instruction->declaration.primitive_type.type == VKD3D_PT_UNDEFINED
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|| instruction->declaration.primitive_type.type >= VKD3D_PT_COUNT)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_GS, "GS input primitive %u is invalid.",
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instruction->declaration.primitive_type.type);
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return;
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case VKD3DSIH_DCL_VERTICES_OUT:
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case VKD3DSIH_DCL_VERTICES_OUT:
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if (instruction->declaration.count > 1024)
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if (instruction->declaration.count > 1024)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_GS, "GS output vertex count %u is invalid.",
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_GS, "GS output vertex count %u is invalid.",
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