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tests/shader-runner: Skip shader model 6.0 tests if the device does not support them.
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Alexandre Julliard
2024-05-02 22:40:21 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/800
@ -753,6 +753,16 @@ static void d3d12_runner_init_caps(struct d3d12_shader_runner *runner)
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runner->caps.rov = options.ROVsSupported;
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}
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static bool device_supports_shader_model_6_0(ID3D12Device *device)
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{
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D3D12_FEATURE_DATA_SHADER_MODEL sm = {D3D_SHADER_MODEL_6_0};
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HRESULT hr;
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_SHADER_MODEL, &sm, sizeof(sm));
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ok(hr == S_OK, "Failed to check feature shader model support, hr %#x.\n", hr);
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return sm.HighestShaderModel >= D3D_SHADER_MODEL_6_0;
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}
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void run_shader_tests_d3d12(void *dxc_compiler)
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{
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static const struct test_context_desc desc =
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@ -792,7 +802,11 @@ void run_shader_tests_d3d12(void *dxc_compiler)
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{
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runner.caps.minimum_shader_model = SHADER_MODEL_6_0;
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runner.caps.maximum_shader_model = SHADER_MODEL_6_0;
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if (device_supports_shader_model_6_0(device))
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run_shader_tests(&runner.r, &runner.caps, &d3d12_runner_ops, dxc_compiler);
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else
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trace("Device does not support shader model 6.0.\n");
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}
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ID3D12GraphicsCommandList_Release(runner.compute_list);
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