vkd3d-shader: Pass the target info as part of the vkd3d_shader_compile_info structure chain.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-19 16:13:34 +04:30
committed by Alexandre Julliard
parent c4e6657c11
commit 9312979b56
7 changed files with 38 additions and 49 deletions

View File

@@ -55,7 +55,7 @@ static void test_invalid_shaders(void)
info.source.code = ps_break_code;
info.source.size = sizeof(ps_break_code);
rc = vkd3d_shader_compile_dxbc(&info, &spirv, VKD3D_SHADER_STRIP_DEBUG, NULL);
rc = vkd3d_shader_compile_dxbc(&info, &spirv, VKD3D_SHADER_STRIP_DEBUG);
ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
}
@@ -128,7 +128,7 @@ static void test_vkd3d_shader_pfns(void)
compile_info.next = NULL;
compile_info.source = vs;
rc = pfn_vkd3d_shader_compile_dxbc(&compile_info, &spirv, 0, NULL);
rc = pfn_vkd3d_shader_compile_dxbc(&compile_info, &spirv, 0);
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
pfn_vkd3d_shader_free_shader_code(&spirv);