vkd3d-shader: Pass the target info as part of the vkd3d_shader_compile_info structure chain.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-19 16:13:34 +04:30
committed by Alexandre Julliard
parent c4e6657c11
commit 9312979b56
7 changed files with 38 additions and 49 deletions

View File

@@ -2125,12 +2125,12 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
const struct vkd3d_shader_desc *shader_desc, uint32_t compiler_options,
const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_spirv_target_info *target_info,
const struct vkd3d_shader_scan_info *scan_info)
{
const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
const struct vkd3d_shader_signature *output_signature = &shader_desc->output_signature;
const struct vkd3d_shader_interface_info *shader_interface;
const struct vkd3d_shader_spirv_target_info *target_info;
struct vkd3d_dxbc_compiler *compiler;
unsigned int max_element_count;
unsigned int i;
@@ -2140,6 +2140,22 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
memset(compiler, 0, sizeof(*compiler));
if ((target_info = vkd3d_find_struct(compile_info->next, SPIRV_TARGET_INFO)))
{
switch (target_info->environment)
{
case VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5:
case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0:
break;
default:
WARN("Invalid target environment %#x.\n", target_info->environment);
vkd3d_free(compiler);
return NULL;
}
compiler->spirv_target_info = target_info;
}
max_element_count = max(output_signature->element_count, patch_constant_signature->element_count);
if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info))))
{
@@ -2175,7 +2191,6 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
compiler->push_constants[i].pc = shader_interface->push_constant_buffers[i];
}
}
compiler->spirv_target_info = target_info;
compiler->scan_info = scan_info;