mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests/shader_runner: Pass the runner capabilities to run_shader_tests().
Allowing these to be checked by run_shader_tests() itself, instead of reimplementing those checks in each individual runner.
This commit is contained in:
parent
7b41abaa1b
commit
930fbcbb26
Notes:
Alexandre Julliard
2024-02-19 23:00:22 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/658
@ -1309,8 +1309,22 @@ static enum parse_state read_shader_directive(struct shader_runner *runner, enum
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return state;
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}
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void run_shader_tests(struct shader_runner *runner, const struct shader_runner_ops *ops, void *dxc_compiler,
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enum shader_model minimum_shader_model, enum shader_model maximum_shader_model)
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static bool check_requirements(const struct shader_runner *runner, const struct shader_runner_caps *caps)
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{
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if (runner->maximum_shader_model < runner->minimum_shader_model)
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return false;
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if (runner->require_float64 && !caps->float64)
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return false;
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if (runner->require_int64 && !caps->int64)
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return false;
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if (runner->require_rov && !caps->rov)
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return false;
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return true;
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}
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void run_shader_tests(struct shader_runner *runner, const struct shader_runner_caps *caps,
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const struct shader_runner_ops *ops, void *dxc_compiler)
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{
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size_t shader_source_size = 0, shader_source_len = 0;
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struct resource_params current_resource;
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@ -1332,8 +1346,8 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
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memset(runner, 0, sizeof(*runner));
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runner->ops = ops;
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runner->minimum_shader_model = minimum_shader_model;
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runner->maximum_shader_model = maximum_shader_model;
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runner->minimum_shader_model = caps->minimum_shader_model;
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runner->maximum_shader_model = caps->maximum_shader_model;
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if ((testname = strrchr(test_options.filename, '/')))
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++testname;
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@ -1360,8 +1374,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
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break;
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case STATE_REQUIRE:
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if (runner->maximum_shader_model < runner->minimum_shader_model
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|| !runner->ops->check_requirements(runner))
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if (!check_requirements(runner, caps))
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skip_tests = true;
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break;
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@ -1512,8 +1525,8 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
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else if (!strcmp(line, "[require]\n"))
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{
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state = STATE_REQUIRE;
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runner->minimum_shader_model = minimum_shader_model;
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runner->maximum_shader_model = maximum_shader_model;
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runner->minimum_shader_model = caps->minimum_shader_model;
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runner->maximum_shader_model = caps->maximum_shader_model;
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runner->require_float64 = false;
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runner->require_int64 = false;
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runner->require_rov = false;
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@ -117,6 +117,15 @@ struct input_element
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#define MAX_RESOURCES 32
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#define MAX_SAMPLERS 32
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struct shader_runner_caps
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{
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enum shader_model minimum_shader_model;
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enum shader_model maximum_shader_model;
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bool float64;
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bool int64;
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bool rov;
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};
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struct shader_runner
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{
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const struct shader_runner_ops *ops;
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@ -152,9 +161,6 @@ struct shader_runner
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struct shader_runner_ops
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{
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/* Returns false if unable to run the given tests. If NULL, all tests are
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* run. */
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bool (*check_requirements)(struct shader_runner *runner);
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struct resource *(*create_resource)(struct shader_runner *runner, const struct resource_params *params);
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void (*destroy_resource)(struct shader_runner *runner, struct resource *resource);
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bool (*draw)(struct shader_runner *runner, D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count);
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@ -177,8 +183,8 @@ HRESULT dxc_compiler_compile_shader(void *dxc_compiler, enum shader_type type, u
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struct sampler *shader_runner_get_sampler(struct shader_runner *runner, unsigned int slot);
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struct resource *shader_runner_get_resource(struct shader_runner *runner, enum resource_type type, unsigned int slot);
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void run_shader_tests(struct shader_runner *runner, const struct shader_runner_ops *ops, void *dxc_compiler,
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enum shader_model minimum_shader_model, enum shader_model maximum_shader_model);
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void run_shader_tests(struct shader_runner *runner, const struct shader_runner_caps *caps,
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const struct shader_runner_ops *ops, void *dxc_compiler);
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#ifdef _WIN32
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void run_shader_tests_d3d9(void);
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@ -65,15 +65,13 @@ static struct d3d11_resource *d3d11_resource(struct resource *r)
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struct d3d11_shader_runner
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{
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struct shader_runner r;
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struct shader_runner_caps caps;
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ID3D11Device *device;
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HWND window;
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IDXGISwapChain *swapchain;
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ID3D11DeviceContext *immediate_context;
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ID3D11RasterizerState *rasterizer_state;
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bool supports_float64;
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bool supports_rov;
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};
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static struct d3d11_shader_runner *d3d11_shader_runner(struct shader_runner *r)
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@ -277,17 +275,20 @@ static BOOL init_test_context(struct d3d11_shader_runner *runner)
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return FALSE;
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}
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runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
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runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
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hr = ID3D11Device_CheckFeatureSupport(runner->device, D3D11_FEATURE_DOUBLES,
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&doubles, sizeof(doubles));
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ok(hr == S_OK, "Failed to check double precision feature support, hr %#lx.\n", hr);
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trace("DoublePrecisionFloatShaderOps: %u.\n", doubles.DoublePrecisionFloatShaderOps);
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runner->supports_float64 = doubles.DoublePrecisionFloatShaderOps;
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runner->caps.float64 = doubles.DoublePrecisionFloatShaderOps;
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hr = ID3D11Device_CheckFeatureSupport(runner->device,
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D3D11_FEATURE_D3D11_OPTIONS2, &options2, sizeof(options2));
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ok(hr == S_OK, "Got hr %#lx.\n", hr);
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trace("ROVsSupported: %u.\n", options2.ROVsSupported);
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runner->supports_rov = options2.ROVsSupported;
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runner->caps.rov = options2.ROVsSupported;
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rt_width = RENDER_TARGET_WIDTH;
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rt_height = RENDER_TARGET_HEIGHT;
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@ -336,18 +337,6 @@ static void destroy_test_context(struct d3d11_shader_runner *runner)
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ok(!ref, "Device has %lu references left.\n", ref);
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}
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static bool d3d11_runner_check_requirements(struct shader_runner *r)
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{
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struct d3d11_shader_runner *runner = d3d11_shader_runner(r);
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if (runner->r.require_float64 && !runner->supports_float64)
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return false;
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if (runner->r.require_rov && !runner->supports_rov)
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return false;
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return true;
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}
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static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags, unsigned int size, const void *data)
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{
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D3D11_SUBRESOURCE_DATA resource_data;
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@ -794,7 +783,6 @@ static void d3d11_runner_release_readback(struct shader_runner *r, struct resour
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static const struct shader_runner_ops d3d11_runner_ops =
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{
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.check_requirements = d3d11_runner_check_requirements,
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.create_resource = d3d11_runner_create_resource,
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.destroy_resource = d3d11_runner_destroy_resource,
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.dispatch = d3d11_runner_dispatch,
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@ -820,7 +808,7 @@ void run_shader_tests_d3d11(void)
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init_adapter_info();
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if (init_test_context(&runner))
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{
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run_shader_tests(&runner.r, &d3d11_runner_ops, NULL, SHADER_MODEL_4_0, SHADER_MODEL_5_1);
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run_shader_tests(&runner.r, &runner.caps, &d3d11_runner_ops, NULL);
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destroy_test_context(&runner);
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}
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}
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@ -50,6 +50,7 @@ static struct d3d12_resource *d3d12_resource(struct resource *r)
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struct d3d12_shader_runner
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{
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struct shader_runner r;
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struct shader_runner_caps caps;
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struct test_context test_context;
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@ -60,9 +61,6 @@ struct d3d12_shader_runner
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ID3D12GraphicsCommandList *compute_list;
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IDxcCompiler3 *dxc_compiler;
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D3D12_FEATURE_DATA_D3D12_OPTIONS options;
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D3D12_FEATURE_DATA_D3D12_OPTIONS1 options1;
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};
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static struct d3d12_shader_runner *d3d12_shader_runner(struct shader_runner *r)
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@ -107,22 +105,6 @@ static ID3D10Blob *compile_shader(const struct d3d12_shader_runner *runner, cons
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return blob;
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}
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static bool d3d12_runner_check_requirements(struct shader_runner *r)
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{
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struct d3d12_shader_runner *runner = d3d12_shader_runner(r);
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if (runner->r.require_float64 && !runner->options.DoublePrecisionFloatShaderOps)
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return false;
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if (runner->r.require_int64 && !runner->options1.Int64ShaderOps)
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return false;
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if (runner->r.require_rov && !runner->options.ROVsSupported)
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return false;
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return true;
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}
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#define MAX_RESOURCE_DESCRIPTORS (MAX_RESOURCES * 2)
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static struct resource *d3d12_runner_create_resource(struct shader_runner *r, const struct resource_params *params)
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@ -628,7 +610,6 @@ static void d3d12_runner_release_readback(struct shader_runner *r, struct resour
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static const struct shader_runner_ops d3d12_runner_ops =
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{
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.check_requirements = d3d12_runner_check_requirements,
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.create_resource = d3d12_runner_create_resource,
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.destroy_resource = d3d12_runner_destroy_resource,
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.dispatch = d3d12_runner_dispatch,
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@ -637,6 +618,28 @@ static const struct shader_runner_ops d3d12_runner_ops =
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.release_readback = d3d12_runner_release_readback,
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};
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static void d3d12_runner_init_caps(struct d3d12_shader_runner *runner)
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{
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ID3D12Device *device = runner->test_context.device;
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D3D12_FEATURE_DATA_D3D12_OPTIONS1 options1;
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D3D12_FEATURE_DATA_D3D12_OPTIONS options;
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HRESULT hr;
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options));
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ok(hr == S_OK, "Failed to check feature options support, hr %#x.\n", hr);
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trace("DoublePrecisionFloatShaderOps: %u.\n", options.DoublePrecisionFloatShaderOps);
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trace("ROVsSupported: %u.\n", options.ROVsSupported);
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_D3D12_OPTIONS1, &options1, sizeof(options1));
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ok(hr == S_OK, "Failed to check feature options1 support, hr %#x.\n", hr);
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trace("Int64ShaderOps: %u.\n", options1.Int64ShaderOps);
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runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
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runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
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runner->caps.float64 = options.DoublePrecisionFloatShaderOps;
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runner->caps.int64 = options1.Int64ShaderOps;
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runner->caps.rov = options.ROVsSupported;
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}
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void run_shader_tests_d3d12(void *dxc_compiler)
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{
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static const struct test_context_desc desc =
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@ -654,6 +657,8 @@ void run_shader_tests_d3d12(void *dxc_compiler)
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init_adapter_info();
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if (!init_test_context(&runner.test_context, &desc))
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return;
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d3d12_runner_init_caps(&runner);
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device = runner.test_context.device;
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runner.dxc_compiler = dxc_compiler;
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@ -669,25 +674,14 @@ void run_shader_tests_d3d12(void *dxc_compiler)
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runner.compute_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&runner.compute_list);
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ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_D3D12_OPTIONS,
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&runner.options, sizeof(runner.options));
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ok(hr == S_OK, "Failed to check feature options support, hr %#x.\n", hr);
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trace("DoublePrecisionFloatShaderOps: %u.\n", runner.options.DoublePrecisionFloatShaderOps);
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trace("ROVsSupported: %u.\n", runner.options.ROVsSupported);
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_D3D12_OPTIONS1,
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&runner.options1, sizeof(runner.options1));
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ok(hr == S_OK, "Failed to check feature options1 support, hr %#x.\n", hr);
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trace("Compiling SM4-SM5 shaders with %s and executing with %s\n", HLSL_COMPILER, SHADER_RUNNER);
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run_shader_tests(&runner.r, &d3d12_runner_ops, dxc_compiler, SHADER_MODEL_4_0, SHADER_MODEL_5_1);
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run_shader_tests(&runner.r, &runner.caps, &d3d12_runner_ops, NULL);
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if (dxc_compiler)
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{
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trace("Int64ShaderOps: %u.\n", runner.options1.Int64ShaderOps);
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runner.caps.minimum_shader_model = SHADER_MODEL_6_0;
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runner.caps.maximum_shader_model = SHADER_MODEL_6_0;
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trace("Compiling SM6 shaders with dxcompiler and executing with %s\n", SHADER_RUNNER);
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run_shader_tests(&runner.r, &d3d12_runner_ops, dxc_compiler, SHADER_MODEL_6_0, SHADER_MODEL_6_0);
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run_shader_tests(&runner.r, &runner.caps, &d3d12_runner_ops, dxc_compiler);
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}
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ID3D12GraphicsCommandList_Release(runner.compute_list);
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@ -50,6 +50,7 @@ static struct d3d9_resource *d3d9_resource(struct resource *r)
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struct d3d9_shader_runner
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{
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struct shader_runner r;
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struct shader_runner_caps caps;
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IDirect3DDevice9 *device;
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HWND window;
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@ -154,6 +155,9 @@ static bool init_test_context(struct d3d9_shader_runner *runner)
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return false;
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}
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runner->caps.minimum_shader_model = SHADER_MODEL_2_0;
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runner->caps.maximum_shader_model = SHADER_MODEL_3_0;
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return true;
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}
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@ -189,19 +193,6 @@ static D3DTEXTUREADDRESS sampler_address_to_d3d9(D3D12_TEXTURE_ADDRESS_MODE addr
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vkd3d_unreachable();
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}
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static bool d3d9_runner_check_requirements(struct shader_runner *r)
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{
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struct d3d9_shader_runner *runner = d3d9_shader_runner(r);
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if (runner->r.minimum_shader_model >= SHADER_MODEL_4_0)
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return false;
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if (runner->r.require_rov)
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return false;
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return true;
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}
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static struct resource *d3d9_runner_create_resource(struct shader_runner *r, const struct resource_params *params)
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{
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struct d3d9_shader_runner *runner = d3d9_shader_runner(r);
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@ -535,7 +526,6 @@ static void d3d9_runner_release_readback(struct shader_runner *r, struct resourc
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static const struct shader_runner_ops d3d9_runner_ops =
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{
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.check_requirements = d3d9_runner_check_requirements,
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.create_resource = d3d9_runner_create_resource,
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.destroy_resource = d3d9_runner_destroy_resource,
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.dispatch = d3d9_runner_dispatch,
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@ -551,16 +541,18 @@ void run_shader_tests_d3d9(void)
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trace("Compiling SM2-SM3 shaders with %s and executing with d3d9.dll\n", HLSL_COMPILER);
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d3d9_module = LoadLibraryA("d3d9.dll");
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if (d3d9_module)
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{
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pDirect3DCreate9 = (void *)GetProcAddress(d3d9_module, "Direct3DCreate9");
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if (!(d3d9_module = LoadLibraryA("d3d9.dll")))
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return;
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init_adapter_info();
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init_test_context(&runner);
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run_shader_tests(&runner.r, &d3d9_runner_ops, NULL, SHADER_MODEL_2_0, SHADER_MODEL_3_0);
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pDirect3DCreate9 = (void *)GetProcAddress(d3d9_module, "Direct3DCreate9");
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init_adapter_info();
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if (init_test_context(&runner))
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{
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run_shader_tests(&runner.r, &runner.caps, &d3d9_runner_ops, NULL);
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destroy_test_context(&runner);
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}
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FreeLibrary(d3d9_module);
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}
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@ -58,12 +58,7 @@ static struct gl_resource *gl_resource(struct resource *r)
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struct gl_runner
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{
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struct shader_runner r;
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struct
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{
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bool float64;
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bool int64;
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} caps;
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struct shader_runner_caps caps;
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EGLDisplay display;
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EGLContext context;
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@ -230,6 +225,8 @@ static bool gl_runner_init(struct gl_runner *runner)
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eglTerminate(display);
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continue;
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}
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runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
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runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
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trace("Using device %u.\n", i);
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runner->display = display;
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@ -289,20 +286,6 @@ static void gl_runner_cleanup(struct gl_runner *runner)
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ok(ret, "Failed to terminate EGL display connection.\n");
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}
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static bool gl_runner_check_requirements(struct shader_runner *r)
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{
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struct gl_runner *runner = gl_runner(r);
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||||
|
||||
if (r->require_float64 && !runner->caps.float64)
|
||||
return false;
|
||||
if (r->require_int64 && !runner->caps.int64)
|
||||
return false;
|
||||
if (r->require_rov)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static const struct format_info *get_format_info(enum DXGI_FORMAT format)
|
||||
{
|
||||
size_t i;
|
||||
@ -1033,7 +1016,6 @@ static void gl_runner_release_readback(struct shader_runner *runner, struct reso
|
||||
|
||||
static const struct shader_runner_ops gl_runner_ops =
|
||||
{
|
||||
.check_requirements = gl_runner_check_requirements,
|
||||
.create_resource = gl_runner_create_resource,
|
||||
.destroy_resource = gl_runner_destroy_resource,
|
||||
.dispatch = gl_runner_dispatch,
|
||||
@ -1053,7 +1035,7 @@ void run_shader_tests_gl(void)
|
||||
goto done;
|
||||
|
||||
trace("Compiling SM4-SM5 shaders with vkd3d-shader and executing with OpenGL\n");
|
||||
run_shader_tests(&runner.r, &gl_runner_ops, NULL, SHADER_MODEL_4_0, SHADER_MODEL_5_1);
|
||||
run_shader_tests(&runner.r, &runner.caps, &gl_runner_ops, NULL);
|
||||
gl_runner_cleanup(&runner);
|
||||
done:
|
||||
vkd3d_test_name = test_name;
|
||||
|
@ -55,6 +55,7 @@ DECLARE_VK_PFN(vkGetInstanceProcAddr)
|
||||
struct vulkan_shader_runner
|
||||
{
|
||||
struct shader_runner r;
|
||||
struct shader_runner_caps caps;
|
||||
|
||||
VkInstance instance;
|
||||
VkPhysicalDevice phys_device;
|
||||
@ -72,9 +73,6 @@ struct vulkan_shader_runner
|
||||
uint32_t binding;
|
||||
} samplers[MAX_SAMPLERS];
|
||||
|
||||
bool supports_float64;
|
||||
bool supports_int64;
|
||||
|
||||
DECLARE_VK_PFN(vkCreateInstance);
|
||||
#define VK_INSTANCE_PFN DECLARE_VK_PFN
|
||||
#define VK_DEVICE_PFN DECLARE_VK_PFN
|
||||
@ -86,20 +84,6 @@ static struct vulkan_shader_runner *vulkan_shader_runner(struct shader_runner *r
|
||||
return CONTAINING_RECORD(r, struct vulkan_shader_runner, r);
|
||||
}
|
||||
|
||||
static bool vulkan_runner_check_requirements(struct shader_runner *r)
|
||||
{
|
||||
struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
|
||||
|
||||
if (runner->r.require_float64 && !runner->supports_float64)
|
||||
return false;
|
||||
if (runner->r.require_int64 && !runner->supports_int64)
|
||||
return false;
|
||||
if (runner->r.require_rov)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#define VK_CALL(f) (runner->f)
|
||||
|
||||
static void begin_command_buffer(struct vulkan_shader_runner *runner)
|
||||
@ -1225,7 +1209,6 @@ static void vulkan_runner_release_readback(struct shader_runner *r, struct resou
|
||||
|
||||
static const struct shader_runner_ops vulkan_runner_ops =
|
||||
{
|
||||
.check_requirements = vulkan_runner_check_requirements,
|
||||
.create_resource = vulkan_runner_create_resource,
|
||||
.destroy_resource = vulkan_runner_destroy_resource,
|
||||
.dispatch = vulkan_runner_dispatch,
|
||||
@ -1396,13 +1379,13 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
|
||||
if (ret_features.shaderFloat64)
|
||||
{
|
||||
features.shaderFloat64 = VK_TRUE;
|
||||
runner->supports_float64 = true;
|
||||
runner->caps.float64 = true;
|
||||
}
|
||||
trace("shaderInt64: %u.\n", ret_features.shaderInt64);
|
||||
if (ret_features.shaderInt64)
|
||||
{
|
||||
features.shaderInt64 = VK_TRUE;
|
||||
runner->supports_int64 = true;
|
||||
runner->caps.int64 = true;
|
||||
}
|
||||
|
||||
if ((vr = VK_CALL(vkCreateDevice(runner->phys_device, &device_desc, NULL, &device))))
|
||||
@ -1470,11 +1453,15 @@ void run_shader_tests_vulkan(void)
|
||||
if (!init_vulkan_runner(&runner))
|
||||
return;
|
||||
|
||||
runner.caps.minimum_shader_model = SHADER_MODEL_2_0;
|
||||
runner.caps.maximum_shader_model = SHADER_MODEL_3_0;
|
||||
trace("Compiling SM2-SM3 shaders with vkd3d-shader and executing with Vulkan\n");
|
||||
run_shader_tests(&runner.r, &vulkan_runner_ops, NULL, SHADER_MODEL_2_0, SHADER_MODEL_3_0);
|
||||
run_shader_tests(&runner.r, &runner.caps, &vulkan_runner_ops, NULL);
|
||||
|
||||
runner.caps.minimum_shader_model = SHADER_MODEL_4_0;
|
||||
runner.caps.maximum_shader_model = SHADER_MODEL_5_1;
|
||||
trace("Compiling SM4-SM5 shaders with vkd3d-shader and executing with Vulkan\n");
|
||||
run_shader_tests(&runner.r, &vulkan_runner_ops, NULL, SHADER_MODEL_4_0, SHADER_MODEL_5_1);
|
||||
run_shader_tests(&runner.r, &runner.caps, &vulkan_runner_ops, NULL);
|
||||
|
||||
cleanup_vulkan_runner(&runner);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user