tests/shader_runner: Pass the runner capabilities to run_shader_tests().

Allowing these to be checked by run_shader_tests() itself, instead of
reimplementing those checks in each individual runner.
This commit is contained in:
Henri Verbeet
2024-02-19 16:47:11 +01:00
committed by Alexandre Julliard
parent 7b41abaa1b
commit 930fbcbb26
Notes: Alexandre Julliard 2024-02-19 23:00:22 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/658
7 changed files with 94 additions and 132 deletions

View File

@@ -58,12 +58,7 @@ static struct gl_resource *gl_resource(struct resource *r)
struct gl_runner
{
struct shader_runner r;
struct
{
bool float64;
bool int64;
} caps;
struct shader_runner_caps caps;
EGLDisplay display;
EGLContext context;
@@ -230,6 +225,8 @@ static bool gl_runner_init(struct gl_runner *runner)
eglTerminate(display);
continue;
}
runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
trace("Using device %u.\n", i);
runner->display = display;
@@ -289,20 +286,6 @@ static void gl_runner_cleanup(struct gl_runner *runner)
ok(ret, "Failed to terminate EGL display connection.\n");
}
static bool gl_runner_check_requirements(struct shader_runner *r)
{
struct gl_runner *runner = gl_runner(r);
if (r->require_float64 && !runner->caps.float64)
return false;
if (r->require_int64 && !runner->caps.int64)
return false;
if (r->require_rov)
return false;
return true;
}
static const struct format_info *get_format_info(enum DXGI_FORMAT format)
{
size_t i;
@@ -1033,7 +1016,6 @@ static void gl_runner_release_readback(struct shader_runner *runner, struct reso
static const struct shader_runner_ops gl_runner_ops =
{
.check_requirements = gl_runner_check_requirements,
.create_resource = gl_runner_create_resource,
.destroy_resource = gl_runner_destroy_resource,
.dispatch = gl_runner_dispatch,
@@ -1053,7 +1035,7 @@ void run_shader_tests_gl(void)
goto done;
trace("Compiling SM4-SM5 shaders with vkd3d-shader and executing with OpenGL\n");
run_shader_tests(&runner.r, &gl_runner_ops, NULL, SHADER_MODEL_4_0, SHADER_MODEL_5_1);
run_shader_tests(&runner.r, &runner.caps, &gl_runner_ops, NULL);
gl_runner_cleanup(&runner);
done:
vkd3d_test_name = test_name;