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tests/shader_runner: Pass the runner capabilities to run_shader_tests().
Allowing these to be checked by run_shader_tests() itself, instead of reimplementing those checks in each individual runner.
This commit is contained in:
committed by
Alexandre Julliard
parent
7b41abaa1b
commit
930fbcbb26
Notes:
Alexandre Julliard
2024-02-19 23:00:22 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/658
@@ -65,15 +65,13 @@ static struct d3d11_resource *d3d11_resource(struct resource *r)
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struct d3d11_shader_runner
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{
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struct shader_runner r;
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struct shader_runner_caps caps;
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ID3D11Device *device;
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HWND window;
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IDXGISwapChain *swapchain;
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ID3D11DeviceContext *immediate_context;
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ID3D11RasterizerState *rasterizer_state;
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bool supports_float64;
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bool supports_rov;
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};
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static struct d3d11_shader_runner *d3d11_shader_runner(struct shader_runner *r)
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@@ -277,17 +275,20 @@ static BOOL init_test_context(struct d3d11_shader_runner *runner)
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return FALSE;
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}
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runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
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runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
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hr = ID3D11Device_CheckFeatureSupport(runner->device, D3D11_FEATURE_DOUBLES,
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&doubles, sizeof(doubles));
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ok(hr == S_OK, "Failed to check double precision feature support, hr %#lx.\n", hr);
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trace("DoublePrecisionFloatShaderOps: %u.\n", doubles.DoublePrecisionFloatShaderOps);
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runner->supports_float64 = doubles.DoublePrecisionFloatShaderOps;
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runner->caps.float64 = doubles.DoublePrecisionFloatShaderOps;
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hr = ID3D11Device_CheckFeatureSupport(runner->device,
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D3D11_FEATURE_D3D11_OPTIONS2, &options2, sizeof(options2));
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ok(hr == S_OK, "Got hr %#lx.\n", hr);
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trace("ROVsSupported: %u.\n", options2.ROVsSupported);
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runner->supports_rov = options2.ROVsSupported;
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runner->caps.rov = options2.ROVsSupported;
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rt_width = RENDER_TARGET_WIDTH;
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rt_height = RENDER_TARGET_HEIGHT;
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@@ -336,18 +337,6 @@ static void destroy_test_context(struct d3d11_shader_runner *runner)
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ok(!ref, "Device has %lu references left.\n", ref);
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}
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static bool d3d11_runner_check_requirements(struct shader_runner *r)
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{
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struct d3d11_shader_runner *runner = d3d11_shader_runner(r);
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if (runner->r.require_float64 && !runner->supports_float64)
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return false;
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if (runner->r.require_rov && !runner->supports_rov)
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return false;
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return true;
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}
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static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags, unsigned int size, const void *data)
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{
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D3D11_SUBRESOURCE_DATA resource_data;
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@@ -794,7 +783,6 @@ static void d3d11_runner_release_readback(struct shader_runner *r, struct resour
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static const struct shader_runner_ops d3d11_runner_ops =
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{
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.check_requirements = d3d11_runner_check_requirements,
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.create_resource = d3d11_runner_create_resource,
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.destroy_resource = d3d11_runner_destroy_resource,
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.dispatch = d3d11_runner_dispatch,
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@@ -820,7 +808,7 @@ void run_shader_tests_d3d11(void)
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init_adapter_info();
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if (init_test_context(&runner))
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{
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run_shader_tests(&runner.r, &d3d11_runner_ops, NULL, SHADER_MODEL_4_0, SHADER_MODEL_5_1);
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run_shader_tests(&runner.r, &runner.caps, &d3d11_runner_ops, NULL);
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destroy_test_context(&runner);
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}
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}
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