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libs/vkd3d-shader: Add support for push constants.
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@@ -50,15 +50,24 @@ enum vkd3d_descriptor_type
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struct vkd3d_shader_resource_binding
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{
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enum vkd3d_descriptor_type type;
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unsigned int index;
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unsigned int register_index;
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uint32_t descriptor_set;
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uint32_t binding;
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};
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struct vkd3d_shader_push_constant
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{
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unsigned int register_index;
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unsigned int offset;
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unsigned int count;
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};
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HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_code *spirv, uint32_t compiler_options,
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const struct vkd3d_shader_resource_binding *bindings, unsigned int binding_count);
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const struct vkd3d_shader_resource_binding *bindings, unsigned int binding_count,
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const struct vkd3d_shader_push_constant *push_constants, unsigned int push_constant_count);
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void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
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HRESULT vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
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