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tests/shader_runner: Slightly simplify dxc handling.
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parent
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commit
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Notes:
Henri Verbeet
2024-11-13 16:30:53 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1258
@ -2389,26 +2389,21 @@ out:
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START_TEST(shader_runner)
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START_TEST(shader_runner)
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{
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{
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IDxcCompiler3 *dxc_compiler;
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IDxcCompiler3 *dxc;
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parse_args(argc, argv);
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parse_args(argc, argv);
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dxc = dxcompiler_create();
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#if defined(VKD3D_CROSSTEST)
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#if defined(VKD3D_CROSSTEST)
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trace("Running tests from a Windows cross build\n");
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trace("Running tests from a Windows cross build\n");
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run_shader_tests_d3d9();
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run_shader_tests_d3d9();
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run_shader_tests_d3d11();
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run_shader_tests_d3d11();
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run_shader_tests_d3d12(dxc);
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dxc_compiler = dxcompiler_create();
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if (dxc)
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run_shader_tests_d3d12(dxc_compiler);
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if (dxc_compiler)
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{
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IDxcCompiler3_Release(dxc_compiler);
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print_dll_version("dxcompiler.dll");
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print_dll_version("dxcompiler.dll");
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}
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print_dll_version("d3dcompiler_47.dll");
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print_dll_version("d3dcompiler_47.dll");
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print_dll_version("dxgi.dll");
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print_dll_version("dxgi.dll");
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print_dll_version("d3d9.dll");
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print_dll_version("d3d9.dll");
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@ -2423,17 +2418,11 @@ START_TEST(shader_runner)
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trace("Running tests from a Windows non-cross build\n");
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trace("Running tests from a Windows non-cross build\n");
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run_shader_tests_d3d9();
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run_shader_tests_d3d9();
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run_shader_tests_d3d11();
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run_shader_tests_d3d11();
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run_shader_tests_d3d12(dxc);
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dxc_compiler = dxcompiler_create();
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if (dxc)
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run_shader_tests_d3d12(dxc_compiler);
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if (dxc_compiler)
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{
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IDxcCompiler3_Release(dxc_compiler);
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print_dll_version(SONAME_LIBDXCOMPILER);
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print_dll_version(SONAME_LIBDXCOMPILER);
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}
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print_dll_version("d3d9.dll");
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print_dll_version("d3d9.dll");
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print_dll_version("d3d11.dll");
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print_dll_version("d3d11.dll");
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@ -2447,12 +2436,9 @@ START_TEST(shader_runner)
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run_shader_tests_metal();
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run_shader_tests_metal();
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# endif
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# endif
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run_shader_tests_vulkan();
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run_shader_tests_vulkan();
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run_shader_tests_d3d12(dxc);
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dxc_compiler = dxcompiler_create();
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run_shader_tests_d3d12(dxc_compiler);
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if (dxc_compiler)
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IDxcCompiler3_Release(dxc_compiler);
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#endif
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#endif
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if (dxc)
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IDxcCompiler3_Release(dxc);
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}
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}
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