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synced 2024-11-21 16:46:41 -08:00
vkd3d: Fix draw calls without depth-stencil view.
Fixes a regression introduced by
9eba55403d
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
8782764434
commit
92d88e2903
@ -2340,6 +2340,7 @@ static bool d3d12_command_list_update_current_framebuffer(struct d3d12_command_l
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VkFramebuffer vk_framebuffer;
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unsigned int view_count;
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size_t start_idx = 0;
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bool null_attachment;
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unsigned int i;
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VkResult vr;
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@ -2353,7 +2354,11 @@ static bool d3d12_command_list_update_current_framebuffer(struct d3d12_command_l
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for (i = 0, view_count = 0; i < graphics->attachment_count; ++i)
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{
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if (graphics->null_attachment_mask & (1u << i))
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null_attachment = graphics->null_attachment_mask & (1u << i);
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if (graphics->rt_idx && i == 0)
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null_attachment = list->dsv_format == VK_FORMAT_UNDEFINED;
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if (null_attachment)
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{
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if (list->views[start_idx + i])
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WARN("Expected NULL view for attachment %u.\n", i);
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@ -2058,21 +2058,21 @@ static HRESULT d3d12_graphics_pipeline_state_create_render_pass(
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VkFormat dynamic_dsv_format, VkRenderPass *vk_render_pass)
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{
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struct vkd3d_render_pass_key key;
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unsigned int i;
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VkFormat dsv_format;
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unsigned int i = 0;
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if (graphics->rt_idx)
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dsv_format = graphics->rt_idx ?
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graphics->dsv_format ? graphics->dsv_format : dynamic_dsv_format
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: VK_FORMAT_UNDEFINED;
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if (dsv_format)
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{
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assert(graphics->ds_desc.front.writeMask == graphics->ds_desc.back.writeMask);
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key.depth_enable = graphics->ds_desc.depthTestEnable;
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key.stencil_enable = graphics->ds_desc.stencilTestEnable;
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key.depth_stencil_write = graphics->ds_desc.depthWriteEnable
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|| graphics->ds_desc.front.writeMask;
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if (!(key.vk_formats[0] = graphics->dsv_format))
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key.vk_formats[0] = dynamic_dsv_format;
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if (!key.vk_formats[0])
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FIXME("Compiling with DXGI_FORMAT_UNKNOWN.\n");
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key.vk_formats[i++] = dsv_format;
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}
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else
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{
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@ -2082,11 +2082,13 @@ static HRESULT d3d12_graphics_pipeline_state_create_render_pass(
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key.vk_formats[ARRAY_SIZE(key.vk_formats) - 1] = VK_FORMAT_UNDEFINED;
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}
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memcpy(&key.vk_formats[graphics->rt_idx], graphics->rtv_formats, sizeof(graphics->rtv_formats));
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memcpy(&key.vk_formats[i], graphics->rtv_formats, sizeof(graphics->rtv_formats));
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for (i = graphics->attachment_count; i < ARRAY_SIZE(key.vk_formats); ++i)
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assert(key.vk_formats[i] == VK_FORMAT_UNDEFINED);
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key.attachment_count = graphics->attachment_count;
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if (!dsv_format && graphics->rt_idx)
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--key.attachment_count;
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key.padding = 0;
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key.sample_count = graphics->ms_desc.rasterizationSamples;
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@ -4934,6 +4934,35 @@ static void test_unknown_dsv_format(void)
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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check_sub_resource_vec4(context.render_target, 0, queue, command_list, &green, 0);
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/* DSVFormat = DXGI_FORMAT_UNKNOWN and no DSV */
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reset_command_list(command_list, context.allocator);
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transition_resource_state(command_list, ds.texture,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_DEPTH_WRITE);
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
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ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &red.x, 0);
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set_viewport(&context.viewport, 0.0f, 0.0f, 32.0f, 32.0f, 0.0f, 0.0f);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
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ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &green.x, 0);
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set_viewport(&context.viewport, 0.0f, 0.0f, 32.0f, 32.0f, 1.0f, 0.5f);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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check_sub_resource_vec4(context.render_target, 0, queue, command_list, &green, 0);
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destroy_depth_stencil(&ds);
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destroy_test_context(&context);
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}
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