vkd3d: Fix draw calls without depth-stencil view.

Fixes a regression introduced by
9eba55403d.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-05-17 10:39:10 +02:00 committed by Alexandre Julliard
parent 8782764434
commit 92d88e2903
3 changed files with 46 additions and 10 deletions

View File

@ -2340,6 +2340,7 @@ static bool d3d12_command_list_update_current_framebuffer(struct d3d12_command_l
VkFramebuffer vk_framebuffer; VkFramebuffer vk_framebuffer;
unsigned int view_count; unsigned int view_count;
size_t start_idx = 0; size_t start_idx = 0;
bool null_attachment;
unsigned int i; unsigned int i;
VkResult vr; VkResult vr;
@ -2353,7 +2354,11 @@ static bool d3d12_command_list_update_current_framebuffer(struct d3d12_command_l
for (i = 0, view_count = 0; i < graphics->attachment_count; ++i) for (i = 0, view_count = 0; i < graphics->attachment_count; ++i)
{ {
if (graphics->null_attachment_mask & (1u << i)) null_attachment = graphics->null_attachment_mask & (1u << i);
if (graphics->rt_idx && i == 0)
null_attachment = list->dsv_format == VK_FORMAT_UNDEFINED;
if (null_attachment)
{ {
if (list->views[start_idx + i]) if (list->views[start_idx + i])
WARN("Expected NULL view for attachment %u.\n", i); WARN("Expected NULL view for attachment %u.\n", i);

View File

@ -2058,21 +2058,21 @@ static HRESULT d3d12_graphics_pipeline_state_create_render_pass(
VkFormat dynamic_dsv_format, VkRenderPass *vk_render_pass) VkFormat dynamic_dsv_format, VkRenderPass *vk_render_pass)
{ {
struct vkd3d_render_pass_key key; struct vkd3d_render_pass_key key;
unsigned int i; VkFormat dsv_format;
unsigned int i = 0;
if (graphics->rt_idx) dsv_format = graphics->rt_idx ?
graphics->dsv_format ? graphics->dsv_format : dynamic_dsv_format
: VK_FORMAT_UNDEFINED;
if (dsv_format)
{ {
assert(graphics->ds_desc.front.writeMask == graphics->ds_desc.back.writeMask); assert(graphics->ds_desc.front.writeMask == graphics->ds_desc.back.writeMask);
key.depth_enable = graphics->ds_desc.depthTestEnable; key.depth_enable = graphics->ds_desc.depthTestEnable;
key.stencil_enable = graphics->ds_desc.stencilTestEnable; key.stencil_enable = graphics->ds_desc.stencilTestEnable;
key.depth_stencil_write = graphics->ds_desc.depthWriteEnable key.depth_stencil_write = graphics->ds_desc.depthWriteEnable
|| graphics->ds_desc.front.writeMask; || graphics->ds_desc.front.writeMask;
key.vk_formats[i++] = dsv_format;
if (!(key.vk_formats[0] = graphics->dsv_format))
key.vk_formats[0] = dynamic_dsv_format;
if (!key.vk_formats[0])
FIXME("Compiling with DXGI_FORMAT_UNKNOWN.\n");
} }
else else
{ {
@ -2082,11 +2082,13 @@ static HRESULT d3d12_graphics_pipeline_state_create_render_pass(
key.vk_formats[ARRAY_SIZE(key.vk_formats) - 1] = VK_FORMAT_UNDEFINED; key.vk_formats[ARRAY_SIZE(key.vk_formats) - 1] = VK_FORMAT_UNDEFINED;
} }
memcpy(&key.vk_formats[graphics->rt_idx], graphics->rtv_formats, sizeof(graphics->rtv_formats)); memcpy(&key.vk_formats[i], graphics->rtv_formats, sizeof(graphics->rtv_formats));
for (i = graphics->attachment_count; i < ARRAY_SIZE(key.vk_formats); ++i) for (i = graphics->attachment_count; i < ARRAY_SIZE(key.vk_formats); ++i)
assert(key.vk_formats[i] == VK_FORMAT_UNDEFINED); assert(key.vk_formats[i] == VK_FORMAT_UNDEFINED);
key.attachment_count = graphics->attachment_count; key.attachment_count = graphics->attachment_count;
if (!dsv_format && graphics->rt_idx)
--key.attachment_count;
key.padding = 0; key.padding = 0;
key.sample_count = graphics->ms_desc.rasterizationSamples; key.sample_count = graphics->ms_desc.rasterizationSamples;

View File

@ -4934,6 +4934,35 @@ static void test_unknown_dsv_format(void)
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &green, 0); check_sub_resource_vec4(context.render_target, 0, queue, command_list, &green, 0);
/* DSVFormat = DXGI_FORMAT_UNKNOWN and no DSV */
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, ds.texture,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_DEPTH_WRITE);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &red.x, 0);
set_viewport(&context.viewport, 0.0f, 0.0f, 32.0f, 32.0f, 0.0f, 0.0f);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &green.x, 0);
set_viewport(&context.viewport, 0.0f, 0.0f, 32.0f, 32.0f, 1.0f, 0.5f);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &green, 0);
destroy_depth_stencil(&ds); destroy_depth_stencil(&ds);
destroy_test_context(&context); destroy_test_context(&context);
} }