vkd3d: Fix draw calls without depth-stencil view.

Fixes a regression introduced by
9eba55403d.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-05-17 10:39:10 +02:00
committed by Alexandre Julliard
parent 8782764434
commit 92d88e2903
3 changed files with 46 additions and 10 deletions

View File

@@ -2340,6 +2340,7 @@ static bool d3d12_command_list_update_current_framebuffer(struct d3d12_command_l
VkFramebuffer vk_framebuffer;
unsigned int view_count;
size_t start_idx = 0;
bool null_attachment;
unsigned int i;
VkResult vr;
@@ -2353,7 +2354,11 @@ static bool d3d12_command_list_update_current_framebuffer(struct d3d12_command_l
for (i = 0, view_count = 0; i < graphics->attachment_count; ++i)
{
if (graphics->null_attachment_mask & (1u << i))
null_attachment = graphics->null_attachment_mask & (1u << i);
if (graphics->rt_idx && i == 0)
null_attachment = list->dsv_format == VK_FORMAT_UNDEFINED;
if (null_attachment)
{
if (list->views[start_idx + i])
WARN("Expected NULL view for attachment %u.\n", i);